2.3 KiB
Executable File
2.3 KiB
Executable File
Features targeted for 22.3.0.0-alpha.0
[PlutoRuntime,PlutoCore]
Initial implementation of the layer system (formerly known as "stage")- A "layer", in this context, is a set of assets bound together by programming logic. Layer switching and asset management are handled by the engine.
- Layers can be stacked on top of each other and run sequentially from bottom to top
- Upon layer switch
- Unload unused assets
- Load new assets
- Provide multiple means of layer switching
- Two modes with the initial release, asynchronous switching will come at a later date
- Instant switch
- Assets will be loaded and unloaded synchronously
- The layer switch will happen in one frame
- Deferred switch
- The layer will continue running until all assets load
- Assets will load synchronously, but at a slower pace to avoid frame stutter
- Instant switch
- Two modes with the initial release, asynchronous switching will come at a later date
- Automated asset loading
- All asset management will eventually be handled by
PlutoCore
- This includes audio clips, textures, sprites
- Add a common interface for all assets
- All asset management will eventually be handled by
- Let the stage system handle audio playback
- This API should be as neutral as possible and avoid steering towards game-only use
- The stage manager should be relatively low-overhead and allow multiple instances
- Allow stages to be inherited from, creating a stack-like structure
[PlutoAudio]
Integrate the Audio API with the Stage API
Features targeted for an unspecified future release
-
[PlutoSpritesheet]
Expanded capabilities- Support for 9-slice rendering
- Support for animated sprite rendering
- Support for multidirectional sprite rendering
- A spritesheet skeleton editor
-
[PlutoRuntime]
- Asynchronous switch
- Assets will be loaded in asynchronously, where applicable
- Falls back to deferred switching for synchronous loading, such as OpenGL texture upload
- Asynchronous switch
-
[PlutoGUI]
A fully-fledged GUI engine- Improve font-rendering capabilities
- Subpixel rendering support [?]
- Reimplement support for bitmap fonts
- Improve font-rendering capabilities
-
Improve upon the support of thread-local Pluto instances
- The long term goal is to allow an unlimited amount of Pluto applications at any given time