plutoengine/engine-demo/basic-application/mods/tefek.plutogui/default/shaders/VertexFontShader.glsl

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#version 330 core
in vec2 position;
in vec2 uvCoords;
in int page;
out vec2 uvCoordinates;
flat out int atlasPage;
uniform mat4 projection;
uniform mat3 transformation;
uniform int italic;
void main(void)
{
vec2 pos = vec2(position.x - position.y * italic / 4.0, position.y);
atlasPage = page;
uvCoordinates = uvCoords;
vec3 transformed = vec3((transformation * vec3(pos, 1.0)).xy, 0.0);
gl_Position = projection * vec4(transformed, 1.0);
}