My hobby game engine.
Go to file
Natty 6772912f66
PlutoLib cleanup, module-info.java and array uniforms for PlutoShader
2022-04-13 02:28:26 +02:00
.github/workflows Fixed GitHub actions to support submodules 2022-04-12 01:13:00 +02:00
buildSrc Initial font renderer rewrite and Libra integration 2022-04-12 01:08:57 +02:00
engine-core PlutoLib cleanup, module-info.java and array uniforms for PlutoShader 2022-04-13 02:28:26 +02:00
engine-demo Initial font renderer rewrite and Libra integration 2022-04-12 01:08:57 +02:00
engine-ext Moved USS2, reimplemented RAID as GameObjectManager 2022-04-06 18:43:16 +02:00
gradle/wrapper Fixed Gradle wrapper 2022-04-06 14:01:46 +02:00
libra@7e3c146c9a Initial font renderer rewrite and Libra integration 2022-04-12 01:08:57 +02:00
.gitattributes SDK restructure, package reorganization, new ModLoader, new resource system 2022-04-06 11:04:32 +02:00
.gitignore SDK restructure, package reorganization, new ModLoader, new resource system 2022-04-06 11:04:32 +02:00
.gitmodules Initial font renderer rewrite and Libra integration 2022-04-12 01:08:57 +02:00
LICENSE SDK restructure, package reorganization, new ModLoader, new resource system 2022-04-06 11:04:32 +02:00
NEXT_RELEASE_DRAFT.md getVersion in Mod.java, source publishing to Maven 2022-04-06 15:06:26 +02:00
README.md Updated priorities 2022-04-06 11:04:32 +02:00
UPDATE_NOTES.md PlutoLib cleanup, module-info.java and array uniforms for PlutoShader 2022-04-13 02:28:26 +02:00
build.gradle.kts PlutoLib cleanup, module-info.java and array uniforms for PlutoShader 2022-04-13 02:28:26 +02:00
gradlew Fixed Gradle wrapper 2022-04-06 14:01:46 +02:00
gradlew.bat Fixed Gradle wrapper 2022-04-06 14:01:46 +02:00
settings.gradle.kts Initial font renderer rewrite and Libra integration 2022-04-12 01:08:57 +02:00

README.md

plutoengine

My hobby game engine. This repository unifies all my previous Pluto repositories.

Versioning

All submodules share a version number for simplicity reasons.

Since version 20.2.0.0-alpha.0, PlutoEngine uses a combined version of semantic versioning and calendar versioning, the first number denotes the year.

Therefore, the version format is always YY.MAJOR.MINOR.PATCH-prerelease.

Only major and year version changes will bring breaking API changes, except for pre-release versions, which may introduce breaking changes at any time. Pre-release versions will never increment the minor or patch version numbers.

Usability status of submodules

Safe submodules

  • PlutoCore - Stable
  • PlutoFramebuffer - Stable
  • PlutoGUI - Stable, awaiting a rewrite
  • PlutoMesher - Stable
  • PlutoShader - Stable
  • PlutoTexture - Stable
  • PlutoSpriteSheet - Stable, some features are unfinished
  • PlutoDisplay - Stable, collision API nowhere near completion
  • PlutoUSS2 - Stable
  • PlutoLib - Mostly stable

Unstable submodules

  • PlutoRuntime - Somewhat tentative, the module API has been rewritten and might contain bugs
  • PlutoAudio - Somewhat usable, unfinished

Current priorities

See NEXT_RELEASE_DRAFT.md for details.

Very high priority

[ Implemented in the current release. ]

  • Streamline PlutoLib, remove bad APIs and improve code quality
    • Improve image loading capabilities, possibly rewrite PlutoLib#TPL
  • The stage system and automated asset loading
  • Rewrite PlutoGUI

High priority

[ Implemented in the next release. ]

  • Finish PlutoAudio
    • Depends on the stage system

Normal priority

[ Planned for an upcoming release. ]

  • The collision system for PlutoStatic

Low priority

[ Items not required immediately, planned to be implemented eventually. ]

  • Allow multiple running instances of Pluto
    • Alternatively, if this deems too difficult to implement, prohibit the creation of more than one instance per JVM to avoid issues
  • A networking API
  • Re-add support for external mod jars to the ModLoader
    • This feature requires a full rewrite and possibly a complete overhaul
    • Mods should have limited execution levels, for example restricted file access or disabled native library loading (this is probably not possible)
  • Expand upon the Color API
    • Color mixing and blending
    • Color transformation
    • High-performance serialization