misskey-awawa/src/web/app/common/views/components/othello.game.vue

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<template>
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<div class="root">
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<header><b>{{ blackUser.name }}</b>() vs <b>{{ whiteUser.name }}</b>()</header>
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<div style="overflow: hidden">
<p class="turn" v-if="!iAmPlayer && !game.is_ended">{{ turnUser.name }}のターンです<mk-ellipsis/></p>
<p class="turn" v-if="logPos != logs.length">{{ turnUser.name }}のターン</p>
<p class="turn1" v-if="iAmPlayer && !game.is_ended && !isMyTurn">相手のターンです<mk-ellipsis/></p>
<p class="turn2" v-if="iAmPlayer && !game.is_ended && isMyTurn" v-animate-css="{ classes: 'tada', iteration: 'infinite' }">あなたのターンです</p>
<p class="result" v-if="game.is_ended && logPos == logs.length">
<template v-if="game.winner"><b>{{ game.winner.name }}</b>の勝ち{{ game.settings.is_llotheo ? ' (ロセオ)' : '' }}</template>
<template v-else>引き分け</template>
</p>
</div>
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<div class="board" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
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<div v-for="(stone, i) in o.board"
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:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.is_ended, myTurn: !game.is_ended && isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id ? 'black' : 'white', i) : null, prev: o.prevPos == i }"
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@click="set(i)"
>
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<img v-if="stone == 'black'" :src="`${blackUser.avatar_url}?thumbnail&size=128`" alt="">
<img v-if="stone == 'white'" :src="`${whiteUser.avatar_url}?thumbnail&size=128`" alt="">
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</div>
</div>
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<p>:{{ o.blackCount }} :{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
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<div class="player" v-if="game.is_ended">
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<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:fast-backward%</el-button>
<el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:backward%</el-button>
<span>{{ logPos }} / {{ logs.length }}</span>
<el-button type="primary" @click="logPos++" :disabled="logPos == logs.length">%fa:forward%</el-button>
<el-button type="primary" @click="logPos = logs.length" :disabled="logPos == logs.length">%fa:fast-forward%</el-button>
</div>
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</div>
</template>
<script lang="ts">
import Vue from 'vue';
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import Othello, { Color } from '../../../../../common/othello/core';
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export default Vue.extend({
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props: ['game', 'connection'],
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data() {
return {
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o: null as Othello,
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logs: [],
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logPos: 0
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};
},
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computed: {
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iAmPlayer(): boolean {
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return this.game.user1_id == (this as any).os.i.id || this.game.user2_id == (this as any).os.i.id;
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},
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myColor(): Color {
if (!this.iAmPlayer) return null;
if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return 'black';
if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return 'black';
return 'white';
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},
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opColor(): Color {
if (!this.iAmPlayer) return null;
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return this.myColor == 'black' ? 'white' : 'black';
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},
blackUser(): any {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
},
whiteUser(): any {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
},
turnUser(): any {
if (this.o.turn == 'black') {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.turn == 'white') {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
return null;
}
},
isMyTurn(): boolean {
if (this.turnUser == null) return null;
return this.turnUser.id == (this as any).os.i.id;
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}
},
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watch: {
logPos(v) {
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if (!this.game.is_ended) return;
this.o = new Othello(this.game.settings.map, {
isLlotheo: this.game.settings.is_llotheo
});
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this.logs.forEach((log, i) => {
if (i < v) {
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this.o.put(log.color, log.pos);
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}
});
this.$forceUpdate();
}
},
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created() {
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this.o = new Othello(this.game.settings.map, {
isLlotheo: this.game.settings.is_llotheo
});
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this.game.logs.forEach(log => {
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this.o.put(log.color, log.pos);
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});
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this.logs = this.game.logs;
this.logPos = this.logs.length;
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},
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mounted() {
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this.connection.on('set', this.onSet);
},
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beforeDestroy() {
this.connection.off('set', this.onSet);
},
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methods: {
set(pos) {
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if (this.game.is_ended) return;
if (!this.iAmPlayer) return;
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if (!this.isMyTurn) return;
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if (!this.o.canPut(this.myColor, pos)) return;
this.o.put(this.myColor, pos);
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this.connection.send({
type: 'set',
pos
});
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this.checkEnd();
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this.$forceUpdate();
},
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onSet(x) {
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this.logs.push(x);
this.logPos++;
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this.o.put(x.color, x.pos);
this.checkEnd();
this.$forceUpdate();
},
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checkEnd() {
this.game.is_ended = this.o.isEnded;
if (this.game.is_ended) {
if (this.o.winner == 'black') {
this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.winner == 'white') {
this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
this.game.winner_id = null;
this.game.winner = null;
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}
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}
}
}
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});
</script>
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<style lang="stylus" scoped>
@import '~const.styl'
.root
text-align center
> header
padding 8px
border-bottom dashed 1px #c4cdd4
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> .board
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display grid
grid-gap 4px
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width 350px
height 350px
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margin 0 auto
> div
background transparent
border-radius 6px
overflow hidden
*
pointer-events none
user-select none
&.empty
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border solid 2px #eee
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&.empty.can
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background #eee
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&.empty.myTurn
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border-color #ddd
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&.can
background #eee
cursor pointer
&:hover
border-color darken($theme-color, 10%)
background $theme-color
&:active
background darken($theme-color, 10%)
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&.prev
box-shadow 0 0 0 4px rgba($theme-color, 0.7)
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&.isEnded
border-color #ddd
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&.none
border-color transparent !important
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> img
display block
width 100%
height 100%
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> .graph
display grid
grid-template-columns repeat(61, 1fr)
width 300px
height 38px
margin 0 auto 16px auto
> div
&:not(:empty)
background #ccc
> div:first-child
background #333
> div:last-child
background #ccc
> .player
margin-bottom 16px
> span
display inline-block
margin 0 8px
min-width 70px
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</style>