wip
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@ -475,8 +475,8 @@ class OthelloContext extends Context {
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othelloAi('white', this.othello);
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if (this.othello.getPattern('black').length === 0) {
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this.bot.clearContext();
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const blackCount = this.othello.board.map(row => row.filter(s => s == 'black').length).reduce((a, b) => a + b);
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const whiteCount = this.othello.board.map(row => row.filter(s => s == 'white').length).reduce((a, b) => a + b);
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const blackCount = this.othello.board.filter(s => s == 'black').length;
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const whiteCount = this.othello.board.filter(s => s == 'white').length;
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const winner = blackCount == whiteCount ? '引き分け' : blackCount > whiteCount ? '黒の勝ち' : '白の勝ち';
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return this.othello.toString() + `\n\n~終了~\n\n黒${blackCount}、白${whiteCount}で${winner}です。`;
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} else {
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@ -3,7 +3,7 @@ import Game, { pack } from '../../models/othello-game';
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module.exports = (params, user) => new Promise(async (res, rej) => {
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// Get 'my' parameter
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const [my = false, myErr] = $(params.my).boolean().$;
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const [my = false, myErr] = $(params.my).optional.boolean().$;
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if (myErr) return rej('invalid my param');
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const q = my ? {
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@ -34,6 +34,7 @@ module.exports = (params, user) => new Promise(async (res, rej) => {
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black_user_id: parentIsBlack ? exist.parent_id : user._id,
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white_user_id: parentIsBlack ? user._id : exist.parent_id,
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turn_user_id: parentIsBlack ? exist.parent_id : user._id,
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is_ended: false,
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logs: []
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});
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@ -11,6 +11,9 @@ export interface IGame {
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created_at: Date;
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black_user_id: mongo.ObjectID;
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white_user_id: mongo.ObjectID;
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turn_user_id: mongo.ObjectID;
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is_ended: boolean;
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winner_id: mongo.ObjectID;
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logs: any[];
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}
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@ -40,6 +43,7 @@ export const pack = (
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// Populate user
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_game.black_user = await packUser(_game.black_user_id, meId);
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_game.white_user = await packUser(_game.white_user_id, meId);
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_game.winner = await packUser(_game.winner_id, meId);
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resolve(_game);
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});
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@ -19,51 +19,68 @@ export default function(request: websocket.request, connection: websocket.connec
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switch (msg.type) {
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case 'set':
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if (msg.pos == null) return;
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const pos = msg.pos;
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const game = await Game.findOne({ _id: gameId });
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const o = new Othello();
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game.logs.forEach(log => {
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o.set(log.color, log.pos);
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});
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const myColor = game.black_user_id.equals(user._id) ? 'black' : 'white';
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const opColor = myColor == 'black' ? 'white' : 'black';
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if (!o.canReverse(myColor, pos)) return;
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o.set(myColor, pos);
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let turn;
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if (o.getPattern(opColor).length > 0) {
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turn = myColor == 'black' ? game.white_user_id : game.black_user_id;
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} else {
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turn = myColor == 'black' ? game.black_user_id : game.white_user_id;
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}
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const log = {
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at: new Date(),
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color: myColor,
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pos
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};
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await Game.update({
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_id: gameId
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}, {
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$set: {
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turn_user_id: turn
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},
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$push: {
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logs: log
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}
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});
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publishOthelloGameStream(gameId, 'set', {
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color: myColor,
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pos
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});
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set(msg.pos);
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break;
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}
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});
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async function set(pos) {
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const game = await Game.findOne({ _id: gameId });
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if (game.is_ended) return;
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const o = new Othello();
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game.logs.forEach(log => {
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o.set(log.color, log.pos);
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});
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const myColor = game.black_user_id.equals(user._id) ? 'black' : 'white';
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const opColor = myColor == 'black' ? 'white' : 'black';
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if (!o.canReverse(myColor, pos)) return;
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o.set(myColor, pos);
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let turn;
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if (o.getPattern(opColor).length > 0) {
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turn = myColor == 'black' ? game.white_user_id : game.black_user_id;
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} else if (o.getPattern(myColor).length > 0) {
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turn = myColor == 'black' ? game.black_user_id : game.white_user_id;
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} else {
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turn = null;
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}
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const isEnded = turn === null;
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let winner;
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if (isEnded) {
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const blackCount = o.board.filter(s => s == 'black').length;
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const whiteCount = o.board.filter(s => s == 'white').length;
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winner = blackCount == whiteCount ? null : blackCount > whiteCount ? game.black_user_id : game.white_user_id;
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}
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const log = {
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at: new Date(),
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color: myColor,
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pos
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};
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await Game.update({
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_id: gameId
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}, {
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$set: {
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turn_user_id: turn,
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is_ended: isEnded,
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winner_id: winner
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},
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$push: {
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logs: log
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}
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});
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publishOthelloGameStream(gameId, 'set', {
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color: myColor,
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pos
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});
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}
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}
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@ -1,10 +1,15 @@
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<template>
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<div class="root">
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<header><b>{{ game.black_user.name }}</b>(黒) vs <b>{{ game.white_user.name }}</b>(白)</header>
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<p class="turn">{{ turn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!turn"/></p>
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<p class="turn" v-if="!iAmPlayer && !isEnded">{{ turn.name }}のターンです<mk-ellipsis/></p>
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<p class="turn" v-if="iAmPlayer && !isEnded">{{ isMyTurn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!isMyTurn"/></p>
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<p class="result" v-if="isEnded">
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<template v-if="winner"><b>{{ winner.name }}</b>の勝ち</template>
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<template v-else>引き分け</template>
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</p>
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<div>
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<div v-for="(stone, i) in o.board"
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:class="{ empty: stone == null, myTurn: turn, can: o.canReverse(turn ? myColor : opColor, i) }"
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:class="{ empty: stone == null, myTurn: isMyTurn, can: o.canReverse(turn.id == game.black_user.id ? 'black' : 'white', i) }"
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@click="set(i)"
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>
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<img v-if="stone == 'black'" :src="`${game.black_user.avatar_url}?thumbnail&size=64`" alt="">
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@ -25,10 +30,16 @@ export default Vue.extend({
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return {
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o: new Othello(),
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turn: null,
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isMyTurn: null,
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isEnded: false,
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winner: null,
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connection: null
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};
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},
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computed: {
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iAmPlayer(): boolean {
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return this.game.black_user_id == (this as any).os.i.id || this.game.white_user_id == (this as any).os.i.id;
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},
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myColor(): string {
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return this.game.black_user_id == (this as any).os.i.id ? 'black' : 'white';
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},
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@ -41,7 +52,10 @@ export default Vue.extend({
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this.o.set(log.color, log.pos);
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});
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this.turn = this.game.turn_user_id == (this as any).os.i.id;
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this.turn = this.game.turn_user_id == this.game.black_user_id ? this.game.black_user : this.game.white_user;
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this.isMyTurn = this.game.turn_user_id == (this as any).os.i.id;
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this.isEnded = this.game.is_ended;
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this.winner = this.game.winner;
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},
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mounted() {
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this.connection = new OthelloGameStream((this as any).os.i, this.game);
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@ -53,11 +67,17 @@ export default Vue.extend({
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},
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methods: {
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set(pos) {
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if (!this.turn) return;
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if (!this.isMyTurn) return;
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if (!this.o.canReverse(this.myColor, pos)) return;
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this.o.set(this.myColor, pos);
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if (this.o.getPattern(this.opColor).length > 0) {
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this.turn = !this.turn;
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this.isMyTurn = !this.isMyTurn;
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this.turn = this.myColor == 'black' ? this.game.white_user : this.game.black_user;
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} else if (this.o.getPattern(this.myColor).length == 0) {
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this.isEnded = true;
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const blackCount = this.o.board.filter(s => s == 'black').length;
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const whiteCount = this.o.board.filter(s => s == 'white').length;
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this.winner = blackCount == whiteCount ? null : blackCount > whiteCount ? this.game.black_user : this.game.white_user;
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}
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this.connection.send({
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type: 'set',
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},
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onSet(x) {
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this.o.set(x.color, x.pos);
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if (this.o.getPattern(this.myColor).length > 0) {
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this.turn = true;
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if (this.o.getPattern('black').length == 0 && this.o.getPattern('white').length == 0) {
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this.isEnded = true;
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const blackCount = this.o.board.filter(s => s == 'black').length;
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const whiteCount = this.o.board.filter(s => s == 'white').length;
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this.winner = blackCount == whiteCount ? null : blackCount > whiteCount ? this.game.black_user : this.game.white_user;
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} else {
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if (this.iAmPlayer && this.o.getPattern(this.myColor).length > 0) {
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this.isMyTurn = true;
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}
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if (x.color == 'black' && this.o.getPattern('white').length > 0) {
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this.turn = this.game.white_user;
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}
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if (x.color == 'black' && this.o.getPattern('white').length == 0) {
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this.turn = this.game.black_user;
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}
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if (x.color == 'white' && this.o.getPattern('black').length > 0) {
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this.turn = this.game.black_user;
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}
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if (x.color == 'white' && this.o.getPattern('black').length == 0) {
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this.turn = this.game.white_user;
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}
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}
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this.$forceUpdate();
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}
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@ -43,11 +43,17 @@
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<img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
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<img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
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<span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
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<span class="state">{{ g.winner ? '終了' : '進行中' }}</span>
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<span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
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</div>
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</section>
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<section>
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<section v-if="games.length > 0">
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<h2>みんなの対局</h2>
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<div class="game" v-for="g in games" tabindex="-1" @click="game = g">
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<img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
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<img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
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<span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
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<span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
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</div>
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</section>
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</div>
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</div>
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