My hobby game engine.
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README.md

plutoengine

My hobby game engine. This repository unifies all my previous Pluto repositories.

Versioning

All submodules share a version number for simplicity reasons.

Since version 20.2.0.0-alpha.0, PlutoEngine uses a combined version of semantic versioning and calendar versioning, the first number denotes the year.

Therefore, the version format is always YY.MAJOR.MINOR.PATCH-prerelease.

Only major and year version changes will bring breaking API changes, except for pre-release versions, which may introduce breaking changes at any time. Pre-release versions will never increment the minor or patch version numbers.

Usability status of submodules

Safe submodules

  • PlutoCore - Stable
  • PlutoFramebuffer - Stable
  • PlutoGUI - Stable, awaiting a rewrite
  • PlutoMesher - Stable
  • PlutoShader - Stable
  • PlutoTexture - Stable
  • PlutoSpriteSheet - Stable, some features are unfinished
  • PlutoDisplay - Stable, collision API nowhere near completion
  • PlutoUSS2 - Stable
  • PlutoLib - Mostly stable

Unstable submodules

  • PlutoRuntime - Somewhat tentative, the module API has been rewritten and might contain bugs
  • PlutoAudio - Somewhat usable, unfinished

Current priorities

See NEXT_RELEASE_DRAFT.md for details.

Very high priority

[ Implemented in the current release. ]

  • Streamline PlutoLib, remove bad APIs and improve code quality
    • Improve image loading capabilities, possibly rewrite PlutoLib#TPL
  • The stage system and automated asset loading
  • Rewrite PlutoGUI

High priority

[ Implemented in the next release. ]

  • Finish PlutoAudio
    • Depends on the stage system

Normal priority

[ Planned for an upcoming release. ]

  • The collision system for PlutoStatic

Low priority

[ Items not required immediately, planned to be implemented eventually. ]

  • Allow multiple running instances of Pluto
    • Alternatively, if this deems too difficult to implement, prohibit the creation of more than one instance per JVM to avoid issues
  • A networking API
  • Re-add support for external mod jars to the ModLoader
    • This feature requires a full rewrite and possibly a complete overhaul
    • Mods should have limited execution levels, for example restricted file access or disabled native library loading (this is probably not possible)
  • Expand upon the Color API
    • Color mixing and blending
    • Color transformation
    • High-performance serialization