My hobby game engine.
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README.md

plutoengine

Build Status Maven Version

My hobby game engine. This repository unifies all my previous Pluto repositories.

How to use Pluto

Quick start

Download the demo project open it in IntelliJ IDEA.

Gradle

repositories {
   mavenCentral()

   maven {
      name = "Vega"
      url = uri("https://vega.botdiril.com/")
   }
}


dependencies {
   implementation group: "org.plutoengine", name: "plutocore", version: "22.2.0.0-alpha.2"
}

or for Gradle Kotlin DSL

repositories {
   mavenCentral()
   
   maven {
      name = "Vega"
      url = uri("https://vega.botdiril.com/")
   }
}

dependencies {
   implementation("org.plutoengine", "plutocore", "22.2.0.0-alpha.2")
}

Licensing

While all code of PlutoEngine is licensed under MIT, some media in this repository is licensed under different terms:

  • Music in the jsr-clone demo is made by Selulance, licensed under CC - BY 3.0

Versioning

All submodules share a version number for simplicity reasons.

Since version 20.2.0.0-alpha.0, PlutoEngine uses a combined version of semantic versioning and calendar versioning, the first number denotes the year.

Therefore, the version format is always YY.MAJOR.MINOR.PATCH-prerelease.

Only major and year version changes will bring breaking API changes, except for pre-release versions, which may introduce breaking changes at any time. Pre-release versions will never increment the minor or patch version numbers.

Usability status of submodules

Keep in mind PlutoEngine is in alpha and all features are tentative. The following list simply provides an overview of how likely breaking changes are to occur.

Safe submodules

  • PlutoCore - Stable
  • PlutoFramebuffer - Stable
  • PlutoMesher - Stable
  • PlutoShader - Stable
  • PlutoTexture - Stable
  • PlutoSpriteSheet - Stable, some features are unfinished
  • PlutoDisplay - Stable, collision API nowhere near completion
  • PlutoUSS2 - Stable
  • PlutoLib - Mostly stable
  • PlutoRuntime - Mostly stable

Unstable submodules

  • PlutoAudio - Very tentative, work in progress
  • PlutoGUI - Recently rewritten, the API is highly unstable, work in progress

Current priorities

See NEXT_RELEASE_DRAFT.md for details.

To be fixed

[ Features or bugs that should be fixed ASAP ]

  • Implement gradient variation support for Libra fills
  • Improve code quality in PlutoGUI

Very high priority

[ Implemented in the current release. ]

  • Implement the layer system and integrate all existing systems with it
  • Improve image loading capabilities, possibly rewrite PlutoLib#TPL

High priority

[ Implemented in the next release. ]

  • Expand upon the Color API
    • Color mixing and blending
    • Color transformation
    • High-performance serialization

Normal priority

[ Planned for an upcoming release. ]

  • The collision system for PlutoStatic

Low priority

[ Items not required immediately, planned to be implemented eventually. ]

  • Allow multiple running instances of Pluto
    • Alternatively, if this deems too difficult to implement, prohibit the creation of more than one instance per JVM to avoid issues
  • A networking API
  • Re-add support for external mod jars to the ModLoader
    • This feature requires a full rewrite and possibly a complete overhaul
    • Mods should have limited execution levels, for example restricted file access or disabled native library loading (this is probably not possible)