My hobby game engine.
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README.md

plutoengine

My hobby game engine. This repository unifies all my previous Pluto repositories.

Versioning

All submodules share a version number for simplicity reasons.

Since version 20.2.0.0-alpha.0, PlutoEngine uses a combined version of semantic versioning and calendar versioning, the first number denotes the year.

Therefore, the version format is always YY.MAJOR.MINOR.PATCH-prerelease.

Only major and year version changes will bring breaking API changes, except for pre-release versions, which may introduce breaking changes at any time. Pre-release versions will never increment the minor or patch version numbers.

Usability status of submodules

Safe submodules

  • PlutoCore - Stable
  • PlutoFramebuffer - Stable
  • PlutoGUI - Stable, awaiting a rewrite
  • PlutoLib - Mostly stable, the module API still has some quirks
  • PlutoMesher - Stable
  • PlutoShader - Stable
  • PlutoSpriteSheet - Stable, some features are unfinished
  • PlutoStatic - Stable, collision API nowhere near completion

Unstable submodules

  • PlutoAudio - Somewhat usable, unfinished

Broken submodules, do NOT use

  • PlutoCommandParser - Unfinished, broken, unusable
  • PlutoDB - Broken, unusable

Current priorities

See NEXT_RELEASE_DRAFT.md for details.

Very high priority

[ Implemented in the current release. ]

  • Rewrite the ModLoader
  • Streamline PlutoLib, remove bad APIs and improve code quality
  • The stage system and automated asset loading

High priority

[ Implemented in the next release. ]

  • Rewrite PlutoGUI
  • Finish PlutoAudio
    • Depends on the stage system
  • Finish PlutoCommandParser

Normal priority

[ Planned for an upcoming release. ]

  • The collision system for PlutoStatic
  • Improve image loading capabilities, possibly rewrite PlutoLib#TPL

Low priority

[ Items not required immediately, planned to be implemented eventually. ]

  • Allow multiple running instances of Pluto
    • Alternatively, if this deems too difficult to implement, prohibit the creation of more than instance per VM to avoid issues
  • A networking API
  • Expand upon the Color API
    • Color mixing and blending
    • Color transformation
    • High-performance serialization