2.5 KiB
Executable File
plutoengine
My hobby game engine. This repository unifies all my previous Pluto repositories.
Versioning
All submodules share a version number for simplicity reasons.
Since version 20.2.0.0-alpha.0
, PlutoEngine uses
a combined version of semantic versioning
and calendar versioning, the first number
denotes the year.
Therefore, the version format is always YY.MAJOR.MINOR.PATCH-prerelease
.
Only major
and year
version changes will bring breaking API changes,
except for pre-release versions, which may introduce breaking changes
at any time. Pre-release versions will never increment the minor
or patch
version numbers.
Usability status of submodules
Safe submodules
- PlutoCore - Stable
- PlutoFramebuffer - Stable
- PlutoGUI - Stable, awaiting a rewrite
- PlutoMesher - Stable
- PlutoShader - Stable
- PlutoTexture - Stable
- PlutoSpriteSheet - Stable, some features are unfinished
- PlutoDisplay - Stable, collision API nowhere near completion
- PlutoUSS2 - Stable
- PlutoLib - Mostly stable
Unstable submodules
- PlutoRuntime - Somewhat tentative, the module API has been rewritten and might contain bugs
- PlutoAudio - Somewhat usable, unfinished
Current priorities
See NEXT_RELEASE_DRAFT.md
for details.
Very high priority
[ Implemented in the current release. ]
- Streamline PlutoLib, remove bad APIs and improve code quality
- Improve image loading capabilities, possibly rewrite PlutoLib#TPL
- The stage system and automated asset loading
- Rewrite PlutoGUI
High priority
[ Implemented in the next release. ]
- Finish PlutoAudio
- Depends on the stage system
Normal priority
[ Planned for an upcoming release. ]
- The collision system for PlutoStatic
Low priority
[ Items not required immediately, planned to be implemented eventually. ]
- Allow multiple running instances of Pluto
- Alternatively, if this deems too difficult to implement, prohibit the creation of more than one instance per JVM to avoid issues
- A networking API
- Re-add support for external mod jars to the ModLoader
- This feature requires a full rewrite and possibly a complete overhaul
- Mods should have limited execution levels, for example restricted file access or disabled native library loading (this is probably not possible)
- Expand upon the Color API
- Color mixing and blending
- Color transformation
- High-performance serialization