plutoengine/engine-demo/jsr-clone/mods/tefek.plutogui/default/shaders/FragmentFontShader.glsl

91 lines
2.1 KiB
GLSL
Executable File

#version 330 core
in vec2 uvCoordinates;
flat in int atlasPage;
in vec2 paintUVCoordinates;
flat in float paintGradientAngleCos;
flat in float paintGradientAngleSin;
flat in float[2] paintGradientEndsUnrotated;
uniform sampler2DArray textureSampler;
uniform int paintType;
uniform vec4 paintColor;
uniform int paintGradientStopCount;
uniform vec4[16] paintGradientColors;
uniform float[16] paintGradientPositions;
uniform vec2[2] paintGradientEnds;
uniform float pxScale;
out vec4 out_Color;
vec4 solidColor(void)
{
return paintColor;
}
vec4 gammaMix(vec4 lCol, vec4 rCol, float ratio)
{
float gamma = 2.2;
float one_over_gamma = 1 / gamma;
vec4 ilCol = vec4(pow(lCol.r, gamma), pow(lCol.g, gamma), pow(lCol.b, gamma), lCol.a);
vec4 irCol = vec4(pow(rCol.r, gamma), pow(rCol.g, gamma), pow(rCol.b, gamma), rCol.a);
vec4 fCol = mix(ilCol, irCol, ratio);
return vec4(pow(fCol.r, one_over_gamma), pow(fCol.g, one_over_gamma), pow(fCol.b, one_over_gamma), fCol.a);
}
vec4 gradientColor(void)
{
float tStart = paintGradientEndsUnrotated[0];
float gradientLength = paintGradientEndsUnrotated[1] - tStart;
float t = paintUVCoordinates.x * paintGradientAngleCos - paintUVCoordinates.y * paintGradientAngleSin;
float ti = paintGradientPositions[0] * gradientLength;
float tni;
vec4 col = paintGradientColors[0];
for (int i = 0; i < paintGradientStopCount - 1; i++)
{
tni = paintGradientPositions[i + 1] * gradientLength;
float mixValue = smoothstep(tStart + ti, tStart + tni, t);
col = gammaMix(col, paintGradientColors[i + 1], mixValue);
ti = tni;
}
return col;
}
void main(void)
{
vec3 texCoords = vec3(uvCoordinates, atlasPage);
float threshold = 180.0 / 255.0 - 5.0 / pow(pxScale, 1.6); // Also help small text be readable
float signedDist = texture(textureSampler, texCoords).r - threshold;
vec4 col;
switch (paintType)
{
case 0:
col = solidColor();
break;
case 1:
col = gradientColor();
break;
}
col.a *= smoothstep(0, 2.4 / pxScale, signedDist);
out_Color = col;
}