plutoengine/engine-demo/basic-application/mods/tefek.plutospritesheet/default/shaders/VertexRectangleWorld2D.glsl

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GLSL
Executable File

#version 330 core
in vec2 position;
in vec2 uvCoords;
out vec2 uvCoordinates;
uniform mat4 projection;
uniform mat3x2 transformation;
uniform vec2 uvBase;
uniform vec2 uvDelta;
void main(void)
{
gl_Position = projection * vec4(transformation * vec3(position.x, position.y, 1.0), 0.0, 1.0);
uvCoordinates = uvBase + uvCoords * uvDelta;
}