Implement the layer system #2
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Reference: natty/plutoengine#2
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[PlutoRuntime,PlutoCore]
Initial implementation of the layer system (formerly known as "stage")by programming logic.
Layer switching and asset management are handled by the engine.
from bottom to top
to avoid frame stutter
PlutoCore
game-only use
instances
[PlutoAudio]
Integrate the Audio API with the Stage API