Added the option of creating legacy OpenGL contexts

This commit is contained in:
Tefek 2020-09-03 15:00:11 +02:00
parent 859a23cdc9
commit 8edb79c69b
4 changed files with 101 additions and 7 deletions

View File

@ -3,11 +3,15 @@ package cz.tefek.pluto.engine.buffer;
import org.apache.commons.io.IOUtils;
import org.lwjgl.BufferUtils;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.channels.FileChannel;
import java.nio.file.Files;
import java.nio.file.Path;
import cz.tefek.pluto.io.asl.resource.ResourceAddress;
/**
* A utility class to handle primitive native buffers.
@ -110,9 +114,83 @@ public final class BufferHelper
*/
public static ByteBuffer readToFlippedByteBuffer(String path) throws IOException
{
try (var fis = new FileInputStream(path))
try (var fc = FileChannel.open(Path.of(path)))
{
var ba = IOUtils.toByteArray(fis);
var size = fc.size();
if (size > Integer.MAX_VALUE)
{
throw new IOException("File ' + pah + ' is too big to be read into a ByteBuffer!");
}
ByteBuffer buf = BufferUtils.createByteBuffer((int) size);
fc.read(buf);
buf.flip();
return buf;
}
}
/**
* Loads a file denoted by the specified {@link Path} and fills the input
* {@link ByteBuffer} with the read bytes.
*
* <p>
* <em>Make sure the buffer can hold the entire file.</em>
* </p>
*
* @param path The file's path.
* @param buf The input buffer to be filled with data.
*
* @return The input {@link ByteBuffer}.
* @throws IOException Upon standard I/O errors.
*
* @author 493msi
* @since 0.3
*/
public static ByteBuffer readToByteBuffer(Path path, ByteBuffer buf) throws IOException
{
try (var fc = FileChannel.open(path))
{
fc.read(buf);
buf.flip();
return buf;
}
}
/**
* {@link ResourceAddress} version of
* {@link BufferHelper#readToByteBuffer(Path path, ByteBuffer buf)}.
*
* @param addr The file's {@link ResourceAddress}.
* @param buf The input buffer to be filled with data.
*
* @return The input {@link ByteBuffer}.
* @throws IOException Upon standard I/O errors.
*
* @author 493msi
* @since 0.3
*/
public static ByteBuffer readToByteBuffer(ResourceAddress addr, ByteBuffer buf) throws IOException
{
return readToByteBuffer(addr.toNIOPath(), buf);
}
/**
* Loads a file denoted by the specified {@link ResourceAddress} and returns
* a {@link ByteBuffer} containing the read bytes.
*
* @param path The file's path.
* @return A {@link ByteBuffer} containing the file's contents.
* @throws IOException Upon standard I/O errors.
*
* @author 493msi
* @since 0.3
*/
public static ByteBuffer readToFlippedByteBuffer(ResourceAddress path) throws IOException
{
try (var is = Files.newInputStream(path.toNIOPath()))
{
var ba = IOUtils.toByteArray(is);
return flippedByteBuffer(ba);
}
}

View File

@ -27,6 +27,7 @@ public class Display
int width;
int height;
boolean debugMode;
boolean coreProfile = true;
private boolean wasResized;
@ -190,7 +191,7 @@ public class Display
public void createOpenGLCapabilities()
{
var glCapabilities = GL.createCapabilities(true);
var glCapabilities = GL.createCapabilities(this.coreProfile);
GLDebugInfo.printDebugInfo(glCapabilities);

View File

@ -50,11 +50,26 @@ public class DisplayBuilder
public DisplayBuilder hintOpenGLVersion(int major, int minor)
{
GLFW.glfwWindowHint(GLFW.GLFW_CLIENT_API, GLFW.GLFW_OPENGL_API);
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, major);
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, minor);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
this.display.coreProfile = true;
return this;
}
public DisplayBuilder hintOpenGLVersionLegacy(int major, int minor)
{
GLFW.glfwWindowHint(GLFW.GLFW_CLIENT_API, GLFW.GLFW_OPENGL_API);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_ANY_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, major);
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, minor);
this.display.coreProfile = false;
return this;
}

View File

@ -11,10 +11,10 @@ import org.joml.Matrix3x2f;
public class ViewMatrix
{
/**
* Create a 2D
* Create a 2D view matrix.
*
* @param x The X camera translation
* @param y The Y camera translation
* @param x The X camera translation
* @param y The Y camera translation
* @param zoom The zoom
*
* @return the view matrix