plutoengine/engine-demo/basic-application/mods/tefek.plutogui/default/shaders/FragmentFontShader.glsl

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#version 330 core
in vec2 uvCoordinates;
uniform sampler2DRect textureSampler;
uniform vec4 recolor;
out vec4 out_Color;
void main(void)
{
vec4 color = texture(textureSampler, uvCoordinates);
out_Color = color * recolor;
}