plutoengine/engine-demo/basic-application/mods/tefek.plutogui/default/shaders/VertexBitmapFontShader.glsl

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#version 330 core
in vec2 position;
in vec2 uvCoords;
in vec2 paintUVCoords;
out vec2 uvCoordinates;
out vec2 paintUVCoordinates;
uniform mat4 projection;
uniform mat3 transformation;
void main(void)
{
uvCoordinates = uvCoords;
paintUVCoordinates = paintUVCoords;
vec3 transformed = vec3((transformation * vec3(position, 1.0)).xy, 0.0);
gl_Position = projection * vec4(transformed, 1.0);
}