plutoengine/engine-demo/basic-application/mods/tefek.plutogui/default/shaders/VertexFontShader.glsl

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#version 330 core
in vec2 position;
in vec2 uvCoords;
out vec2 uvCoordinates;
uniform mat4 projection;
uniform mat4 transformation;
uniform vec2 uvBase;
uniform vec2 uvDelta;
uniform int italic;
void main(void)
{
vec2 pos = vec2(position.x, position.y);
if(italic == 1)
{
pos = vec2(position.x - position.y / 4.0, position.y);
}
uvCoordinates = uvBase + uvCoords * uvDelta;
gl_Position = projection * transformation * vec4(pos, 0.0, 1.0);
}