misskey-awawa/packages/misskey-reversi/src/serializer.ts

99 lines
1.7 KiB
TypeScript

/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { Game } from './game.js';
export type Log = {
time: number;
player: boolean;
operation: 'put';
pos: number;
};
export type SerializedLog = number[];
export function serializeLogs(logs: Log[]) {
const _logs: number[][] = [];
for (let i = 0; i < logs.length; i++) {
const log = logs[i];
const timeDelta = i === 0 ? log.time : log.time - logs[i - 1].time;
switch (log.operation) {
case 'put':
_logs.push([timeDelta, log.player ? 1 : 0, 0, log.pos]);
break;
//case 'surrender':
// _logs.push([timeDelta, log.player, 1]);
// break;
}
}
return _logs;
}
export function deserializeLogs(logs: SerializedLog[]) {
const _logs: Log[] = [];
let time = 0;
for (const log of logs) {
const timeDelta = log[0];
time += timeDelta;
const player = log[1];
const operation = log[2];
switch (operation) {
case 0:
_logs.push({
time,
player: player === 1,
operation: 'put',
pos: log[3],
});
break;
//case 1:
// _logs.push({
// time,
// player: player === 1,
// operation: 'surrender',
// });
// break;
}
}
return _logs;
}
export function restoreGame(env: {
map: string[];
isLlotheo: boolean;
canPutEverywhere: boolean;
loopedBoard: boolean;
logs: SerializedLog[];
}) {
const logs = deserializeLogs(env.logs);
const game = new Game(env.map, {
isLlotheo: env.isLlotheo,
canPutEverywhere: env.canPutEverywhere,
loopedBoard: env.loopedBoard,
});
for (const log of logs) {
switch (log.operation) {
case 'put':
game.putStone(log.pos);
break;
//case 'surrender':
// game.surrender(log.player);
// break;
}
}
return game;
}