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88d1ac2556
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@ -55,9 +55,7 @@ export default function(request: websocket.request, connection: websocket.connec
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let winner;
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if (isEnded) {
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const blackCount = o.board.filter(s => s == 'black').length;
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const whiteCount = o.board.filter(s => s == 'white').length;
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winner = blackCount == whiteCount ? null : blackCount > whiteCount ? game.black_user_id : game.white_user_id;
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winner = o.blackCount == o.whiteCount ? null : o.blackCount > o.whiteCount ? game.black_user_id : game.white_user_id;
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}
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const log = {
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@ -79,9 +77,6 @@ export default function(request: websocket.request, connection: websocket.connec
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}
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});
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publishOthelloGameStream(gameId, 'set', {
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color: myColor,
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pos
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});
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publishOthelloGameStream(gameId, 'set', log);
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}
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}
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@ -3,6 +3,11 @@ const BOARD_SIZE = 8;
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export default class Othello {
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public board: Array<'black' | 'white'>;
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public stats: Array<{
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b: number;
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w: number;
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}> = [];
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/**
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* ゲームを初期化します
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*/
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@ -17,6 +22,27 @@ export default class Othello {
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null, null, null, null, null, null, null, null,
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null, null, null, null, null, null, null, null
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];
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this.stats.push({
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b: 0.5,
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w: 0.5
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});
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}
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public get blackCount() {
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return this.board.filter(s => s == 'black').length;
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}
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public get whiteCount() {
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return this.board.filter(s => s == 'white').length;
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}
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public get blackP() {
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return this.blackCount / (this.blackCount + this.whiteCount);
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}
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public get whiteP() {
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return this.whiteCount / (this.blackCount + this.whiteCount);
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}
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public setByNumber(color, n) {
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@ -88,6 +114,11 @@ export default class Othello {
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break;
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}
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});
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this.stats.push({
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b: this.blackP,
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w: this.whiteP
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});
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}
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public set(color, pos) {
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@ -118,10 +149,11 @@ export default class Othello {
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/**
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* 指定の位置に石を打つことができるかどうか(相手の石を1つでも反転させられるか)を取得します
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*/
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public canReverse2(myColor, targetx, targety): boolean {
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return this.getReverse(myColor, targetx, targety) !== null;
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public canReverse2(myColor, x, y): boolean {
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return this.canReverse(myColor, x + (y * 8));
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}
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public canReverse(myColor, pos): boolean {
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if (this.board[pos] != null) return false;
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const x = pos % BOARD_SIZE;
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const y = Math.floor(pos / BOARD_SIZE);
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return this.getReverse(myColor, x, y) !== null;
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@ -181,7 +213,7 @@ export default class Othello {
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// 右下
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iterate = createIterater();
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for (let c = 0, i = 1; i < Math.min(BOARD_SIZE - targetx, BOARD_SIZE - targety); c++, i++) {
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for (let c = 0, i = 1; i <= Math.min(BOARD_SIZE - targetx, BOARD_SIZE - targety); c++, i++) {
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if (iterate(targetx + i, targety + i)) {
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res.push([3, c]);
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break;
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@ -199,7 +231,7 @@ export default class Othello {
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// 左下
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iterate = createIterater();
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for (let c = 0, i = 1; i < Math.min(targetx, BOARD_SIZE - targety); c++, i++) {
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for (let c = 0, i = 1; i <= Math.min(targetx, BOARD_SIZE - targety); c++, i++) {
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if (iterate(targetx - i, targety + i)) {
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res.push([5, c]);
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break;
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@ -2,12 +2,13 @@
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<div class="root">
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<header><b>{{ game.black_user.name }}</b>(黒) vs <b>{{ game.white_user.name }}</b>(白)</header>
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<p class="turn" v-if="!iAmPlayer && !isEnded">{{ turn.name }}のターンです<mk-ellipsis/></p>
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<p class="turn" v-if="logPos != logs.length">{{ turn.name }}のターン</p>
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<p class="turn" v-if="iAmPlayer && !isEnded">{{ isMyTurn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!isMyTurn"/></p>
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<p class="result" v-if="isEnded">
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<p class="result" v-if="isEnded && logPos == logs.length">
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<template v-if="winner"><b>{{ winner.name }}</b>の勝ち</template>
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<template v-else>引き分け</template>
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</p>
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<div>
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<div class="board">
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<div v-for="(stone, i) in o.board"
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:class="{ empty: stone == null, myTurn: isMyTurn, can: o.canReverse(turn.id == game.black_user.id ? 'black' : 'white', i) }"
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@click="set(i)"
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@ -16,6 +17,22 @@
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<img v-if="stone == 'white'" :src="`${game.white_user.avatar_url}?thumbnail&size=64`" alt="">
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</div>
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</div>
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<p>黒:{{ o.blackCount }} 白:{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
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<div class="graph">
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<div v-for="n in 61 - o.stats.length">
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</div>
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<div v-for="data in o.stats">
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<div :style="{ height: `${ Math.floor(data.b * 100) }%` }"></div>
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<div :style="{ height: `${ Math.floor(data.w * 100) }%` }"></div>
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</div>
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</div>
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<div class="player" v-if="isEnded">
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<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:fast-backward%</el-button>
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<el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:backward%</el-button>
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<span>{{ logPos }} / {{ logs.length }}</span>
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<el-button type="primary" @click="logPos++" :disabled="logPos == logs.length">%fa:forward%</el-button>
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<el-button type="primary" @click="logPos = logs.length" :disabled="logPos == logs.length">%fa:fast-forward%</el-button>
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</div>
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</div>
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</template>
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@ -26,9 +43,12 @@ import Othello from '../../../../../common/othello';
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export default Vue.extend({
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props: ['game'],
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data() {
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return {
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o: new Othello(),
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logs: [],
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logPos: 0,
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turn: null,
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isMyTurn: null,
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isEnded: false,
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@ -36,6 +56,7 @@ export default Vue.extend({
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connection: null
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};
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},
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computed: {
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iAmPlayer(): boolean {
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return this.game.black_user_id == (this as any).os.i.id || this.game.white_user_id == (this as any).os.i.id;
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@ -47,24 +68,57 @@ export default Vue.extend({
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return this.myColor == 'black' ? 'white' : 'black';
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}
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},
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watch: {
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logPos(v) {
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if (!this.isEnded) return;
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this.o = new Othello();
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this.turn = this.game.black_user;
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this.logs.forEach((log, i) => {
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if (i < v) {
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this.o.set(log.color, log.pos);
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if (log.color == 'black' && this.o.getPattern('white').length > 0) {
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this.turn = this.game.white_user;
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}
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if (log.color == 'black' && this.o.getPattern('white').length == 0) {
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this.turn = this.game.black_user;
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}
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if (log.color == 'white' && this.o.getPattern('black').length > 0) {
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this.turn = this.game.black_user;
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}
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if (log.color == 'white' && this.o.getPattern('black').length == 0) {
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this.turn = this.game.white_user;
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}
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}
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});
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this.$forceUpdate();
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}
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},
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created() {
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this.game.logs.forEach(log => {
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this.o.set(log.color, log.pos);
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});
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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this.turn = this.game.turn_user_id == this.game.black_user_id ? this.game.black_user : this.game.white_user;
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this.isMyTurn = this.game.turn_user_id == (this as any).os.i.id;
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this.isEnded = this.game.is_ended;
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this.winner = this.game.winner;
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},
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mounted() {
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this.connection = new OthelloGameStream((this as any).os.i, this.game);
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this.connection.on('set', this.onSet);
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},
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beforeDestroy() {
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this.connection.off('set', this.onSet);
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this.connection.close();
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},
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methods: {
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set(pos) {
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if (!this.isMyTurn) return;
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this.turn = this.myColor == 'black' ? this.game.white_user : this.game.black_user;
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} else if (this.o.getPattern(this.myColor).length == 0) {
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this.isEnded = true;
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const blackCount = this.o.board.filter(s => s == 'black').length;
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const whiteCount = this.o.board.filter(s => s == 'white').length;
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this.winner = blackCount == whiteCount ? null : blackCount > whiteCount ? this.game.black_user : this.game.white_user;
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this.winner = this.o.blackCount == this.o.whiteCount ? null : this.o.blackCount > this.o.whiteCount ? this.game.black_user : this.game.white_user;
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}
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this.connection.send({
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type: 'set',
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});
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this.$forceUpdate();
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},
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onSet(x) {
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this.logs.push(x);
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this.logPos++;
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this.o.set(x.color, x.pos);
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if (this.o.getPattern('black').length == 0 && this.o.getPattern('white').length == 0) {
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this.isEnded = true;
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const blackCount = this.o.board.filter(s => s == 'black').length;
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const whiteCount = this.o.board.filter(s => s == 'white').length;
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this.winner = blackCount == whiteCount ? null : blackCount > whiteCount ? this.game.black_user : this.game.white_user;
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this.winner = this.o.blackCount == this.o.whiteCount ? null : this.o.blackCount > this.o.whiteCount ? this.game.black_user : this.game.white_user;
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} else {
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if (this.iAmPlayer && this.o.getPattern(this.myColor).length > 0) {
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this.isMyTurn = true;
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@ -126,7 +180,7 @@ export default Vue.extend({
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padding 8px
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border-bottom dashed 1px #c4cdd4
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> div
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> .board
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display grid
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grid-template-rows repeat(8, 1fr)
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grid-template-columns repeat(8, 1fr)
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display block
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width 100%
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height 100%
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> .graph
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display grid
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grid-template-columns repeat(61, 1fr)
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width 300px
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height 38px
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margin 0 auto 16px auto
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> div
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&:not(:empty)
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background #ccc
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> div:first-child
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background #333
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> div:last-child
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background #ccc
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> .player
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margin-bottom 16px
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> span
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display inline-block
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margin 0 8px
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min-width 70px
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</style>
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