[Room] Better avatar rendering
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@ -219,8 +219,7 @@ export class Room {
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iconTexture.wrapT = THREE.RepeatWrapping;
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iconTexture.wrapT = THREE.RepeatWrapping;
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iconTexture.anisotropy = 16;
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iconTexture.anisotropy = 16;
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const avatarMaterial = new THREE.MeshLambertMaterial({
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const avatarMaterial = new THREE.MeshBasicMaterial({
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emissive: 0x111111,
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map: iconTexture,
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map: iconTexture,
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side: THREE.DoubleSide,
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side: THREE.DoubleSide,
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alphaTest: 0.5
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alphaTest: 0.5
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