enhance(drop-and-fusion): some tweaks
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@ -33,6 +33,7 @@ type Log = {
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operation: 'surrender';
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operation: 'surrender';
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};
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};
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// TODO: インスタンスを作り直さなくてもゲームをリスタートできるようにする
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export class DropAndFusionGame extends EventEmitter<{
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export class DropAndFusionGame extends EventEmitter<{
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changeScore: (newScore: number) => void;
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changeScore: (newScore: number) => void;
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changeCombo: (newCombo: number) => void;
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changeCombo: (newCombo: number) => void;
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@ -307,7 +308,6 @@ export class DropAndFusionGame extends EventEmitter<{
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async function loadSingleMonoTexture(mono: Mono, game: DropAndFusionGame) {
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async function loadSingleMonoTexture(mono: Mono, game: DropAndFusionGame) {
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// Matter-js内にキャッシュがある場合はスキップ
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// Matter-js内にキャッシュがある場合はスキップ
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if (game.render.textures[mono.img]) return;
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if (game.render.textures[mono.img]) return;
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console.log('loading', mono.img);
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let src = mono.img;
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let src = mono.img;
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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