Better physics
This commit is contained in:
parent
e05ae5ebc2
commit
2f8ceb9d22
|
@ -165,10 +165,6 @@ export default defineComponent({
|
||||||
this.easterEggReady = false;
|
this.easterEggReady = false;
|
||||||
this.$refs.icon.vanillaTilt.destroy();
|
this.$refs.icon.vanillaTilt.destroy();
|
||||||
this.easterEggEngine = physics(this.$refs.about);
|
this.easterEggEngine = physics(this.$refs.about);
|
||||||
|
|
||||||
setTimeout(() => {
|
|
||||||
this.easterEggEngine.stop();
|
|
||||||
}, 1000 * 60 * 3);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
import Matter from 'matter-js';
|
import * as Matter from 'matter-js';
|
||||||
|
|
||||||
export function physics(container: HTMLElement) {
|
export function physics(container: HTMLElement) {
|
||||||
const containerWidth = container.offsetWidth;
|
const containerWidth = container.offsetWidth;
|
||||||
|
@ -12,7 +12,12 @@ export function physics(container: HTMLElement) {
|
||||||
container.style.height = `${containerHeight}px`;
|
container.style.height = `${containerHeight}px`;
|
||||||
|
|
||||||
// create engine
|
// create engine
|
||||||
const engine = Matter.Engine.create();
|
const engine = Matter.Engine.create({
|
||||||
|
constraintIterations: 4,
|
||||||
|
positionIterations: 8,
|
||||||
|
velocityIterations: 8,
|
||||||
|
});
|
||||||
|
|
||||||
const world = engine.world;
|
const world = engine.world;
|
||||||
|
|
||||||
// create renderer
|
// create renderer
|
||||||
|
@ -24,20 +29,6 @@ export function physics(container: HTMLElement) {
|
||||||
height: containerHeight,
|
height: containerHeight,
|
||||||
background: 'transparent', // transparent to hide
|
background: 'transparent', // transparent to hide
|
||||||
wireframeBackground: 'transparent', // transparent to hide
|
wireframeBackground: 'transparent', // transparent to hide
|
||||||
hasBounds: false,
|
|
||||||
enabled: true,
|
|
||||||
wireframes: false,
|
|
||||||
showSleeping: true,
|
|
||||||
showDebug: false,
|
|
||||||
showBroadphase: false,
|
|
||||||
showBounds: false,
|
|
||||||
showVelocity: false,
|
|
||||||
showCollisions: false,
|
|
||||||
showAxes: false,
|
|
||||||
showPositions: false,
|
|
||||||
showAngleIndicator: false,
|
|
||||||
showIds: false,
|
|
||||||
showShadows: false
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -48,20 +39,13 @@ export function physics(container: HTMLElement) {
|
||||||
const runner = Matter.Runner.create();
|
const runner = Matter.Runner.create();
|
||||||
Matter.Runner.run(runner, engine);
|
Matter.Runner.run(runner, engine);
|
||||||
|
|
||||||
// add walls
|
const groundThickness = 1024;
|
||||||
const wallopts = {
|
const ground = Matter.Bodies.rectangle(containerCenterX, containerHeight + (groundThickness / 2), containerWidth, groundThickness, {
|
||||||
isStatic: true,
|
|
||||||
restitution: 0.2,
|
|
||||||
friction: 1
|
|
||||||
};
|
|
||||||
const groundopts = {
|
|
||||||
isStatic: true,
|
isStatic: true,
|
||||||
restitution: 0.1,
|
restitution: 0.1,
|
||||||
friction: 2
|
friction: 2
|
||||||
};
|
});
|
||||||
|
|
||||||
const groundThickness = 100;
|
|
||||||
const ground = Matter.Bodies.rectangle(containerCenterX, containerHeight + (groundThickness / 2), containerWidth, groundThickness, groundopts);
|
|
||||||
//const wallRight = Matter.Bodies.rectangle(window.innerWidth+50, window.innerHeight/2, 100, window.innerHeight, wallopts);
|
//const wallRight = Matter.Bodies.rectangle(window.innerWidth+50, window.innerHeight/2, 100, window.innerHeight, wallopts);
|
||||||
//const wallLeft = Matter.Bodies.rectangle(-50, window.innerHeight/2, 100, window.innerHeight, wallopts);
|
//const wallLeft = Matter.Bodies.rectangle(-50, window.innerHeight/2, 100, window.innerHeight, wallopts);
|
||||||
|
|
||||||
|
@ -80,13 +64,6 @@ export function physics(container: HTMLElement) {
|
||||||
objEl.offsetLeft + (objEl.offsetWidth / 2),
|
objEl.offsetLeft + (objEl.offsetWidth / 2),
|
||||||
objEl.offsetTop + (objEl.offsetHeight / 2),
|
objEl.offsetTop + (objEl.offsetHeight / 2),
|
||||||
Math.max(objEl.offsetWidth, objEl.offsetHeight) / 2,
|
Math.max(objEl.offsetWidth, objEl.offsetHeight) / 2,
|
||||||
{
|
|
||||||
restitution: 0.1,
|
|
||||||
friction: 4,
|
|
||||||
frictionAir: 0,
|
|
||||||
frictionStatic: 50,
|
|
||||||
density: 100,
|
|
||||||
}
|
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
const style = window.getComputedStyle(objEl);
|
const style = window.getComputedStyle(objEl);
|
||||||
|
@ -96,11 +73,6 @@ export function physics(container: HTMLElement) {
|
||||||
objEl.offsetWidth,
|
objEl.offsetWidth,
|
||||||
objEl.offsetHeight,
|
objEl.offsetHeight,
|
||||||
{
|
{
|
||||||
restitution: 0.1,
|
|
||||||
friction: 4,
|
|
||||||
frictionAir: 0,
|
|
||||||
frictionStatic: 50,
|
|
||||||
density: 100,
|
|
||||||
chamfer: { radius: parseInt(style.borderRadius, 10) },
|
chamfer: { radius: parseInt(style.borderRadius, 10) },
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
@ -117,7 +89,7 @@ export function physics(container: HTMLElement) {
|
||||||
const mouseConstraint = Matter.MouseConstraint.create(engine, {
|
const mouseConstraint = Matter.MouseConstraint.create(engine, {
|
||||||
mouse: mouse,
|
mouse: mouse,
|
||||||
constraint: {
|
constraint: {
|
||||||
stiffness: 1,
|
stiffness: 0.05,
|
||||||
render: {
|
render: {
|
||||||
visible: false
|
visible: false
|
||||||
}
|
}
|
||||||
|
@ -159,10 +131,18 @@ export function physics(container: HTMLElement) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 奈落に落ちたオブジェクトは消す
|
||||||
|
const intervalId = setInterval(() => {
|
||||||
|
for (const obj of objs) {
|
||||||
|
if (obj.position.y > (containerHeight + 1024)) Matter.World.remove(world, obj);
|
||||||
|
}
|
||||||
|
}, 1000 * 10);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
stop: () => {
|
stop: () => {
|
||||||
stop = true;
|
stop = true;
|
||||||
Matter.Runner.stop(runner);
|
Matter.Runner.stop(runner);
|
||||||
|
clearInterval(intervalId);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue