fix(drop-and-fusion): バブルゲームのリトライボタンでリトライができない問題を修正 (#12957)
ゲーム中なら諦める、ゲームオーバー画面の表示中はリスタートになるように
This commit is contained in:
parent
6bae440f39
commit
138a248a6c
|
@ -153,7 +153,8 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<MkButton danger @click="surrender">Retry</MkButton>
|
||||
<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">Surrender</MkButton>
|
||||
<MkButton v-else full @click="retry">Retry</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -483,15 +484,22 @@ async function surrender() {
|
|||
game.surrender();
|
||||
}
|
||||
|
||||
async function retry() {
|
||||
end();
|
||||
await start();
|
||||
}
|
||||
|
||||
function end() {
|
||||
game.dispose();
|
||||
isGameOver.value = false;
|
||||
replaying.value = false;
|
||||
currentPick.value = null;
|
||||
dropReady.value = true;
|
||||
stock.value = [];
|
||||
score.value = 0;
|
||||
combo.value = 0;
|
||||
comboPrev.value = 0;
|
||||
maxCombo.value = 0;
|
||||
bgmNodes?.soundSource.stop();
|
||||
gameStarted.value = false;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue