enhance(frontend): バブルゲームの諸々を修正・改良2 (#12948)
* (fix) ゲームが正常に終了するように * (enhance) 効果音の音量を設定可能に * (add) store * (add) スクショにロゴの透かしを入れる * Update packages/frontend/src/pages/drop-and-fusion.vue Co-authored-by: まっちゃとーにゅ <17376330+u1-liquid@users.noreply.github.com> * tweak * tweak * tweak * tweak * Update drop-and-fusion.vue * tweak * tweak --------- Co-authored-by: syuilo <Syuilotan@yahoo.co.jp> Co-authored-by: まっちゃとーにゅ <17376330+u1-liquid@users.noreply.github.com>
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@ -1193,6 +1193,8 @@ export interface Locale {
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"addMfmFunction": string;
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"addMfmFunction": string;
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"enableQuickAddMfmFunction": string;
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"enableQuickAddMfmFunction": string;
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"bubbleGame": string;
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"bubbleGame": string;
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"sfx": string;
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"soundWillBePlayed": string;
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"_announcement": {
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"_announcement": {
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"forExistingUsers": string;
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"forExistingUsers": string;
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"forExistingUsersDescription": string;
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"forExistingUsersDescription": string;
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@ -1190,6 +1190,8 @@ decorate: "デコる"
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addMfmFunction: "装飾を追加"
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addMfmFunction: "装飾を追加"
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enableQuickAddMfmFunction: "高度なMFMのピッカーを表示する"
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enableQuickAddMfmFunction: "高度なMFMのピッカーを表示する"
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bubbleGame: "バブルゲーム"
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bubbleGame: "バブルゲーム"
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sfx: "効果音"
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soundWillBePlayed: "サウンドが再生されます"
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_announcement:
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_announcement:
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forExistingUsers: "既存ユーザーのみ"
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forExistingUsers: "既存ユーザーのみ"
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@ -271,7 +271,7 @@ export async function mainBoot() {
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main.on('unreadAntenna', () => {
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main.on('unreadAntenna', () => {
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updateAccount({ hasUnreadAntenna: true });
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updateAccount({ hasUnreadAntenna: true });
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sound.play('antenna');
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sound.playMisskeySfx('antenna');
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});
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});
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main.on('readAllAnnouncements', () => {
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main.on('readAllAnnouncements', () => {
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@ -345,7 +345,7 @@ function react(viaKeyboard = false): void {
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pleaseLogin();
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pleaseLogin();
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showMovedDialog();
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showMovedDialog();
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if (appearNote.value.reactionAcceptance === 'likeOnly') {
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if (appearNote.value.reactionAcceptance === 'likeOnly') {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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if (props.mock) {
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if (props.mock) {
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return;
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return;
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@ -365,7 +365,7 @@ function react(viaKeyboard = false): void {
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} else {
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} else {
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blur();
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blur();
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reactionPicker.show(reactButton.value, reaction => {
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reactionPicker.show(reactButton.value, reaction => {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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if (props.mock) {
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if (props.mock) {
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emit('reaction', reaction);
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emit('reaction', reaction);
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@ -370,7 +370,7 @@ function react(viaKeyboard = false): void {
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pleaseLogin();
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pleaseLogin();
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showMovedDialog();
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showMovedDialog();
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if (appearNote.value.reactionAcceptance === 'likeOnly') {
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if (appearNote.value.reactionAcceptance === 'likeOnly') {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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misskeyApi('notes/reactions/create', {
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misskeyApi('notes/reactions/create', {
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noteId: appearNote.value.id,
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noteId: appearNote.value.id,
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@ -386,7 +386,7 @@ function react(viaKeyboard = false): void {
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} else {
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} else {
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blur();
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blur();
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reactionPicker.show(reactButton.value, reaction => {
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reactionPicker.show(reactButton.value, reaction => {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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misskeyApi('notes/reactions/create', {
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misskeyApi('notes/reactions/create', {
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noteId: appearNote.value.id,
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noteId: appearNote.value.id,
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@ -43,6 +43,7 @@ const props = withDefaults(defineProps<{
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const emit = defineEmits<{
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const emit = defineEmits<{
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(ev: 'update:modelValue', value: number): void;
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(ev: 'update:modelValue', value: number): void;
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(ev: 'dragEnded', value: number): void;
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}>();
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}>();
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const containerEl = shallowRef<HTMLElement>();
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const containerEl = shallowRef<HTMLElement>();
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@ -143,6 +144,7 @@ const onMousedown = (ev: MouseEvent | TouchEvent) => {
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// 値が変わってたら通知
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// 値が変わってたら通知
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if (beforeValue !== finalValue.value) {
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if (beforeValue !== finalValue.value) {
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emit('update:modelValue', finalValue.value);
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emit('update:modelValue', finalValue.value);
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emit('dragEnded', finalValue.value);
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}
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}
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};
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};
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@ -62,7 +62,7 @@ async function toggleReaction() {
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if (confirm.canceled) return;
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if (confirm.canceled) return;
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if (oldReaction !== props.reaction) {
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if (oldReaction !== props.reaction) {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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}
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}
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if (mock) {
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if (mock) {
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@ -81,7 +81,7 @@ async function toggleReaction() {
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}
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}
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});
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});
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} else {
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} else {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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if (mock) {
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if (mock) {
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emit('reactionToggled', props.reaction, (props.count + 1));
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emit('reactionToggled', props.reaction, (props.count + 1));
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@ -81,7 +81,7 @@ function prepend(note) {
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emit('note');
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emit('note');
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if (props.sound) {
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if (props.sound) {
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sound.play($i && (note.userId === $i.id) ? 'noteMy' : 'note');
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sound.playMisskeySfx($i && (note.userId === $i.id) ? 'noteMy' : 'note');
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}
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}
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}
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}
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@ -91,7 +91,7 @@ function onClick(ev: MouseEvent) {
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icon: 'ti ti-plus',
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icon: 'ti ti-plus',
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action: () => {
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action: () => {
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react(`:${props.name}:`);
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react(`:${props.name}:`);
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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},
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},
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}] : [])], ev.currentTarget ?? ev.target);
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}] : [])], ev.currentTarget ?? ev.target);
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}
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}
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@ -55,7 +55,7 @@ function onClick(ev: MouseEvent) {
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icon: 'ti ti-plus',
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icon: 'ti ti-plus',
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action: () => {
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action: () => {
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react(props.emoji);
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react(props.emoji);
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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},
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},
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}] : [])], ev.currentTarget ?? ev.target);
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}] : [])], ev.currentTarget ?? ev.target);
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}
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}
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@ -24,20 +24,31 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
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<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
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</div>
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</div>
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</div>
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</div>
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<div :class="$style.frameInner">
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<div class="_gaps" style="padding: 16px;">
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<div style="font-size: 90%;"><i class="ti ti-music"></i> {{ i18n.ts.soundWillBePlayed }}</div>
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<MkSwitch v-model="mute">
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<template #label>{{ i18n.ts.mute }}</template>
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</MkSwitch>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div v-show="gameStarted" class="_gaps_s" :class="$style.root">
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<div v-show="gameStarted" class="_gaps_s" :class="$style.root">
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<div style="display: flex;">
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<div :class="$style.header">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="[$style.frame, $style.headerTitle]">
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<div :class="$style.frameInner">
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<div :class="$style.frameInner">
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<b>BUBBLE GAME</b>
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<b>BUBBLE GAME</b>
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<div>- {{ gameMode }} -</div>
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<div>- {{ gameMode }} -</div>
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</div>
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</div>
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</div>
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</div>
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<div :class="[$style.frame, $style.stock]" style="margin-left: auto;">
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<div :class="[$style.frame, $style.frameH]">
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<div :class="$style.frameInner" style="text-align: center;">
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<div :class="$style.frameInner">
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NEXT >>>
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<MkButton inline small @click="hold">HOLD</MkButton>
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<img v-if="holdingStock" :src="game.getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
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</div>
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<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
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<TransitionGroup
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<TransitionGroup
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:enterActiveClass="$style.transition_stock_enterActive"
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:enterActiveClass="$style.transition_stock_enterActive"
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:leaveActiveClass="$style.transition_stock_leaveActive"
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:leaveActiveClass="$style.transition_stock_leaveActive"
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@ -45,15 +56,12 @@ SPDX-License-Identifier: AGPL-3.0-only
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:leaveToClass="$style.transition_stock_leaveTo"
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:leaveToClass="$style.transition_stock_leaveTo"
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:moveClass="$style.transition_stock_move"
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:moveClass="$style.transition_stock_move"
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>
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>
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<div v-for="x in stock" :key="x.id" style="display: inline-block;">
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<img v-for="x in stock" :key="x.id" :src="game.getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
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<img :src="game.getTextureImageUrl(x.mono)" style="width: 32px;"/>
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</div>
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</TransitionGroup>
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</TransitionGroup>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div :class="$style.main" @contextmenu.stop.prevent>
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: gameOver }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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@ -66,7 +74,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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>
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>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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</Transition>
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</Transition>
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<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>
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<div :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
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<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
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<Transition
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<Transition
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:enterActiveClass="$style.transition_picked_enterActive"
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:enterActiveClass="$style.transition_picked_enterActive"
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:leaveActiveClass="$style.transition_picked_leaveActive"
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:leaveActiveClass="$style.transition_picked_leaveActive"
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@ -75,12 +84,13 @@ SPDX-License-Identifier: AGPL-3.0-only
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:moveClass="$style.transition_picked_move"
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:moveClass="$style.transition_picked_move"
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mode="out-in"
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mode="out-in"
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>
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>
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<img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ top: -(currentPick?.mono.size / 2) + 'px', left: (dropperX - (currentPick?.mono.size / 2)) + 'px', width: `${currentPick?.mono.size}px` }"/>
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<img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
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</Transition>
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</Transition>
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<template v-if="dropReady && currentPick">
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<template v-if="dropReady && currentPick">
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<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow" :style="{ top: (currentPick.mono.size / 2) + 10 + 'px', left: (dropperX - 10) + 'px', width: `20px` }"/>
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<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
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<div :class="$style.dropGuide" :style="{ left: (dropperX - 2) + 'px' }"/>
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<div :class="$style.dropGuide"/>
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</template>
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</template>
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</div>
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<div v-if="gameOver" :class="$style.gameOverLabel">
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<div v-if="gameOver" :class="$style.gameOverLabel">
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<div class="_gaps_s">
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<div class="_gaps_s">
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<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
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<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
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@ -93,7 +103,6 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div style="display: flex;">
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<div style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frameInner">
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<div :class="$style.frameInner">
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@ -109,17 +118,25 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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<div v-if="showConfig" :class="$style.frame">
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<div v-if="showConfig" :class="$style.frame">
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<div :class="$style.frameInner">
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<div :class="$style.frameInner">
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<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.0025" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true">
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<div class="_gaps">
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<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('bgmVolume', v)">
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<template #label>BGM {{ i18n.ts.volume }}</template>
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<template #label>BGM {{ i18n.ts.volume }}</template>
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</MkRange>
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</MkRange>
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<MkRange v-model="sfxVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('sfxVolume', v)">
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<template #label>{{ i18n.ts.sfx }} {{ i18n.ts.volume }}</template>
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||||||
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</MkRange>
|
||||||
</div>
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</div>
|
||||||
</div>
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</div>
|
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<div v-if="showConfig" :class="$style.frame">
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<div :class="$style.frameInner">
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<div :class="$style.frameInner">
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<div>Credit</div>
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<div class="_gaps_s">
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<div><b>Credit</b></div>
|
||||||
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<div>
|
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<div>Ai-chan illustration: @poteriri@misskey.io</div>
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<div>BGM: @ys@misskey.design</div>
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<div>BGM: @ys@misskey.design</div>
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||||||
</div>
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</div>
|
||||||
</div>
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</div>
|
||||||
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</div>
|
||||||
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</div>
|
||||||
<div :class="$style.frame">
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<div :class="$style.frame">
|
||||||
<div :class="$style.frameInner">
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<div :class="$style.frameInner">
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<MkButton @click="restart">Restart</MkButton>
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<MkButton @click="restart">Restart</MkButton>
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@ -150,10 +167,7 @@ import { $i } from '@/account.js';
|
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import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
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import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
|
||||||
import * as sound from '@/scripts/sound.js';
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import * as sound from '@/scripts/sound.js';
|
||||||
import MkRange from '@/components/MkRange.vue';
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import MkRange from '@/components/MkRange.vue';
|
||||||
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import MkSwitch from '@/components/MkSwitch.vue';
|
||||||
const containerEl = shallowRef<HTMLElement>();
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|
||||||
const canvasEl = shallowRef<HTMLCanvasElement>();
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|
||||||
const dropperX = ref(0);
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|
||||||
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|
||||||
const NORMAL_BASE_SIZE = 30;
|
const NORMAL_BASE_SIZE = 30;
|
||||||
const NORAML_MONOS: Mono[] = [{
|
const NORAML_MONOS: Mono[] = [{
|
||||||
|
@ -384,10 +398,16 @@ const SQUARE_MONOS: Mono[] = [{
|
||||||
const GAME_WIDTH = 450;
|
const GAME_WIDTH = 450;
|
||||||
const GAME_HEIGHT = 600;
|
const GAME_HEIGHT = 600;
|
||||||
|
|
||||||
let viewScaleX = 1;
|
let viewScale = 1;
|
||||||
let viewScaleY = 1;
|
let game: DropAndFusionGame;
|
||||||
|
let containerElRect: DOMRect | null = null;
|
||||||
|
|
||||||
|
const containerEl = shallowRef<HTMLElement>();
|
||||||
|
const canvasEl = shallowRef<HTMLCanvasElement>();
|
||||||
|
const dropperX = ref(0);
|
||||||
const currentPick = shallowRef<{ id: string; mono: Mono } | null>(null);
|
const currentPick = shallowRef<{ id: string; mono: Mono } | null>(null);
|
||||||
const stock = shallowRef<{ id: string; mono: Mono }[]>([]);
|
const stock = shallowRef<{ id: string; mono: Mono }[]>([]);
|
||||||
|
const holdingStock = shallowRef<{ id: string; mono: Mono } | null>(null);
|
||||||
const score = ref(0);
|
const score = ref(0);
|
||||||
const combo = ref(0);
|
const combo = ref(0);
|
||||||
const comboPrev = ref(0);
|
const comboPrev = ref(0);
|
||||||
|
@ -398,20 +418,19 @@ const gameOver = ref(false);
|
||||||
const gameStarted = ref(false);
|
const gameStarted = ref(false);
|
||||||
const highScore = ref<number | null>(null);
|
const highScore = ref<number | null>(null);
|
||||||
const showConfig = ref(false);
|
const showConfig = ref(false);
|
||||||
const bgmVolume = ref(0.1);
|
const mute = ref(false);
|
||||||
|
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
|
||||||
let game: DropAndFusionGame;
|
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
|
||||||
let containerElRect: DOMRect | null = null;
|
|
||||||
|
|
||||||
function onClick(ev: MouseEvent) {
|
function onClick(ev: MouseEvent) {
|
||||||
if (!containerElRect) return;
|
if (!containerElRect) return;
|
||||||
const x = (ev.clientX - containerElRect.left) / viewScaleX;
|
const x = (ev.clientX - containerElRect.left) / viewScale;
|
||||||
game.drop(x);
|
game.drop(x);
|
||||||
}
|
}
|
||||||
|
|
||||||
function onTouchend(ev: TouchEvent) {
|
function onTouchend(ev: TouchEvent) {
|
||||||
if (!containerElRect) return;
|
if (!containerElRect) return;
|
||||||
const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScaleX;
|
const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScale;
|
||||||
game.drop(x);
|
game.drop(x);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -431,6 +450,10 @@ function moveDropper(rect: DOMRect, x: number) {
|
||||||
dropperX.value = Math.min(rect.width * ((GAME_WIDTH - game.PLAYAREA_MARGIN) / GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / GAME_WIDTH), x));
|
dropperX.value = Math.min(rect.width * ((GAME_WIDTH - game.PLAYAREA_MARGIN) / GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / GAME_WIDTH), x));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function hold() {
|
||||||
|
game.hold();
|
||||||
|
}
|
||||||
|
|
||||||
function restart() {
|
function restart() {
|
||||||
game.dispose();
|
game.dispose();
|
||||||
gameOver.value = false;
|
gameOver.value = false;
|
||||||
|
@ -440,6 +463,7 @@ function restart() {
|
||||||
score.value = 0;
|
score.value = 0;
|
||||||
combo.value = 0;
|
combo.value = 0;
|
||||||
comboPrev.value = 0;
|
comboPrev.value = 0;
|
||||||
|
bgmNodes?.soundSource.stop();
|
||||||
gameStarted.value = false;
|
gameStarted.value = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -463,6 +487,10 @@ function attachGameEvents() {
|
||||||
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
|
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
|
||||||
});
|
});
|
||||||
|
|
||||||
|
game.addListener('changeHolding', value => {
|
||||||
|
holdingStock.value = value;
|
||||||
|
});
|
||||||
|
|
||||||
game.addListener('dropped', () => {
|
game.addListener('dropped', () => {
|
||||||
dropReady.value = false;
|
dropReady.value = false;
|
||||||
window.setTimeout(() => {
|
window.setTimeout(() => {
|
||||||
|
@ -476,8 +504,8 @@ function attachGameEvents() {
|
||||||
if (!canvasEl.value) return;
|
if (!canvasEl.value) return;
|
||||||
|
|
||||||
const rect = canvasEl.value.getBoundingClientRect();
|
const rect = canvasEl.value.getBoundingClientRect();
|
||||||
const domX = rect.left + (x * viewScaleX);
|
const domX = rect.left + (x * viewScale);
|
||||||
const domY = rect.top + (y * viewScaleY);
|
const domY = rect.top + (y * viewScale);
|
||||||
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
||||||
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
|
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
|
||||||
});
|
});
|
||||||
|
@ -511,7 +539,7 @@ function attachGameEvents() {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
let bgmNodes: ReturnType<typeof sound.createSourceNode> = null;
|
let bgmNodes: ReturnType<typeof sound.createSourceNode> | null = null;
|
||||||
|
|
||||||
async function start() {
|
async function start() {
|
||||||
try {
|
try {
|
||||||
|
@ -527,6 +555,7 @@ async function start() {
|
||||||
width: GAME_WIDTH,
|
width: GAME_WIDTH,
|
||||||
height: GAME_HEIGHT,
|
height: GAME_HEIGHT,
|
||||||
canvas: canvasEl.value!,
|
canvas: canvasEl.value!,
|
||||||
|
sfxVolume: mute.value ? 0 : sfxVolume.value,
|
||||||
...(
|
...(
|
||||||
gameMode.value === 'normal' ? {
|
gameMode.value === 'normal' ? {
|
||||||
monoDefinitions: NORAML_MONOS,
|
monoDefinitions: NORAML_MONOS,
|
||||||
|
@ -546,19 +575,50 @@ async function start() {
|
||||||
}
|
}
|
||||||
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
|
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
|
||||||
if (!bgmBuffer) return;
|
if (!bgmBuffer) return;
|
||||||
bgmNodes = sound.createSourceNode(bgmBuffer, bgmVolume.value);
|
bgmNodes = sound.createSourceNode(bgmBuffer, {
|
||||||
|
volume: mute.value ? 0 : bgmVolume.value,
|
||||||
|
});
|
||||||
if (!bgmNodes) return;
|
if (!bgmNodes) return;
|
||||||
bgmNodes.soundSource.loop = true;
|
bgmNodes.soundSource.loop = true;
|
||||||
bgmNodes.soundSource.start();
|
bgmNodes.soundSource.start();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
watch(bgmVolume, (value) => {
|
watch(bgmVolume, (newValue, oldValue) => {
|
||||||
if (bgmNodes) {
|
if (bgmNodes) {
|
||||||
bgmNodes.gainNode.gain.value = value;
|
bgmNodes.gainNode.gain.value = mute.value ? 0 : newValue;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
watch(sfxVolume, (newValue, oldValue) => {
|
||||||
|
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||||
|
if (game) {
|
||||||
|
game.setSfxVolume(mute.value ? 0 : newValue);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
function updateSettings<
|
||||||
|
K extends keyof typeof defaultStore.state.dropAndFusion,
|
||||||
|
V extends typeof defaultStore.state.dropAndFusion[K],
|
||||||
|
>(key: K, value: V) {
|
||||||
|
const changes: { [P in K]?: V } = {};
|
||||||
|
changes[key] = value;
|
||||||
|
defaultStore.set('dropAndFusion', {
|
||||||
|
...defaultStore.state.dropAndFusion,
|
||||||
|
...changes,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function loadImage(url: string) {
|
||||||
|
return new Promise<HTMLImageElement>(res => {
|
||||||
|
const img = new Image();
|
||||||
|
img.src = url;
|
||||||
|
img.addEventListener('load', () => {
|
||||||
|
res(img);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
function getGameImageDriveFile() {
|
function getGameImageDriveFile() {
|
||||||
return new Promise<Misskey.entities.DriveFile | null>(res => {
|
return new Promise<Misskey.entities.DriveFile | null>(res => {
|
||||||
const dcanvas = document.createElement('canvas');
|
const dcanvas = document.createElement('canvas');
|
||||||
|
@ -566,13 +626,18 @@ function getGameImageDriveFile() {
|
||||||
dcanvas.height = GAME_HEIGHT;
|
dcanvas.height = GAME_HEIGHT;
|
||||||
const ctx = dcanvas.getContext('2d');
|
const ctx = dcanvas.getContext('2d');
|
||||||
if (!ctx || !canvasEl.value) return res(null);
|
if (!ctx || !canvasEl.value) return res(null);
|
||||||
const dimage = new Image();
|
Promise.all([
|
||||||
dimage.src = '/client-assets/drop-and-fusion/frame-light.svg';
|
loadImage('/client-assets/drop-and-fusion/frame-light.svg'),
|
||||||
dimage.addEventListener('load', () => {
|
loadImage('/client-assets/drop-and-fusion/logo.png'),
|
||||||
|
]).then((images) => {
|
||||||
|
const [frame, logo] = images;
|
||||||
ctx.fillStyle = '#fff';
|
ctx.fillStyle = '#fff';
|
||||||
ctx.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
|
ctx.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||||
ctx.drawImage(dimage, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
ctx.drawImage(frame, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||||
ctx.drawImage(canvasEl.value!, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
ctx.drawImage(canvasEl.value!, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||||
|
ctx.globalAlpha = 0.7;
|
||||||
|
ctx.drawImage(logo, GAME_WIDTH * 0.55, 6, GAME_WIDTH * 0.45, GAME_WIDTH * 0.45 * (logo.height / logo.width));
|
||||||
|
ctx.globalAlpha = 1;
|
||||||
|
|
||||||
dcanvas.toBlob(blob => {
|
dcanvas.toBlob(blob => {
|
||||||
if (!blob) return res(null);
|
if (!blob) return res(null);
|
||||||
|
@ -610,22 +675,22 @@ async function share() {
|
||||||
os.post({
|
os.post({
|
||||||
initialText: `#BubbleGame
|
initialText: `#BubbleGame
|
||||||
MODE: ${gameMode.value}
|
MODE: ${gameMode.value}
|
||||||
SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})})`,
|
SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})`,
|
||||||
initialFiles: [file],
|
initialFiles: [file],
|
||||||
|
instant: true,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
useInterval(() => {
|
useInterval(() => {
|
||||||
if (!canvasEl.value) return;
|
if (!canvasEl.value) return;
|
||||||
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
|
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
|
||||||
const actualCanvasHeight = canvasEl.value.getBoundingClientRect().height;
|
if (actualCanvasWidth === 0) return;
|
||||||
viewScaleX = actualCanvasWidth / GAME_WIDTH;
|
viewScale = actualCanvasWidth / GAME_WIDTH;
|
||||||
viewScaleY = actualCanvasHeight / GAME_HEIGHT;
|
|
||||||
containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
|
containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
|
||||||
}, 1000, { immediate: false, afterMounted: true });
|
}, 1000, { immediate: false, afterMounted: true });
|
||||||
|
|
||||||
onDeactivated(() => {
|
onDeactivated(() => {
|
||||||
game.dispose();
|
restart();
|
||||||
});
|
});
|
||||||
|
|
||||||
definePageMetadata({
|
definePageMetadata({
|
||||||
|
@ -697,16 +762,52 @@ definePageMetadata({
|
||||||
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
||||||
border-radius: 10px;
|
border-radius: 10px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.frameH {
|
||||||
|
display: flex;
|
||||||
|
gap: 6px;
|
||||||
|
}
|
||||||
|
|
||||||
.frameInner {
|
.frameInner {
|
||||||
padding: 4px 8px;
|
padding: 8px;
|
||||||
|
margin-top: 8px;
|
||||||
background: #F1E8DC;
|
background: #F1E8DC;
|
||||||
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
|
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
|
||||||
border-radius: 6px;
|
border-radius: 6px;
|
||||||
color: #693410;
|
color: #693410;
|
||||||
|
|
||||||
|
&:first-child {
|
||||||
|
margin-top: 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.main {
|
.frameDivider {
|
||||||
|
height: 0;
|
||||||
|
border: none;
|
||||||
|
border-top: 1px solid #693410;
|
||||||
|
border-bottom: 1px solid #ce8a5c;
|
||||||
|
}
|
||||||
|
|
||||||
|
.header {
|
||||||
position: relative;
|
position: relative;
|
||||||
|
z-index: 10;
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
grid-template-rows: auto auto;
|
||||||
|
gap: 8px;
|
||||||
|
|
||||||
|
> .headerTitle {
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media (min-width: 500px) {
|
||||||
|
grid-template-columns: 1fr auto;
|
||||||
|
grid-template-rows: auto;
|
||||||
|
|
||||||
|
> .headerTitle {
|
||||||
|
text-align: start;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.mainFrameImg {
|
.mainFrameImg {
|
||||||
|
@ -724,15 +825,15 @@ definePageMetadata({
|
||||||
position: relative;
|
position: relative;
|
||||||
display: block;
|
display: block;
|
||||||
z-index: 1;
|
z-index: 1;
|
||||||
margin-top: -50px;
|
|
||||||
width: 100% !important;
|
width: 100% !important;
|
||||||
height: auto !important;
|
height: auto !important;
|
||||||
pointer-events: none;
|
pointer-events: none;
|
||||||
user-select: none;
|
user-select: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
.container {
|
.gameContainer {
|
||||||
position: relative;
|
position: relative;
|
||||||
|
margin-top: -20px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.stock {
|
.stock {
|
||||||
|
@ -755,45 +856,51 @@ definePageMetadata({
|
||||||
user-select: none;
|
user-select: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
.currentMono {
|
.dropperContainer {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
margin-top: 80px;
|
top: 0;
|
||||||
|
height: 100%;
|
||||||
z-index: 2;
|
z-index: 2;
|
||||||
filter: drop-shadow(0 6px 16px #0007);
|
|
||||||
pointer-events: none;
|
pointer-events: none;
|
||||||
user-select: none;
|
user-select: none;
|
||||||
|
will-change: left;
|
||||||
|
}
|
||||||
|
|
||||||
|
.currentMono {
|
||||||
|
position: absolute;
|
||||||
|
display: block;
|
||||||
|
bottom: 88%;
|
||||||
|
z-index: 2;
|
||||||
|
filter: drop-shadow(0 6px 16px #0007);
|
||||||
}
|
}
|
||||||
|
|
||||||
.dropper {
|
.dropper {
|
||||||
position: absolute;
|
position: relative;
|
||||||
top: 0;
|
top: 0;
|
||||||
width: 70px;
|
width: 70px;
|
||||||
margin-top: -10px;
|
margin-top: -10px;
|
||||||
margin-left: -30px;
|
margin-left: -30px;
|
||||||
z-index: 2;
|
z-index: 2;
|
||||||
filter: drop-shadow(0 6px 16px #0007);
|
filter: drop-shadow(0 6px 16px #0007);
|
||||||
pointer-events: none;
|
|
||||||
user-select: none;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.currentMonoArrow {
|
.currentMonoArrow {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
margin-top: 100px;
|
width: 20px;
|
||||||
|
bottom: 80%;
|
||||||
|
left: -10px;
|
||||||
z-index: 3;
|
z-index: 3;
|
||||||
animation: currentMonoArrow 2s ease infinite;
|
animation: currentMonoArrow 2s ease infinite;
|
||||||
pointer-events: none;
|
|
||||||
user-select: none;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.dropGuide {
|
.dropGuide {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 120px;
|
|
||||||
z-index: 3;
|
z-index: 3;
|
||||||
|
bottom: 0;
|
||||||
width: 3px;
|
width: 3px;
|
||||||
height: calc(100% - 120px);
|
margin-left: -2px;
|
||||||
|
height: 85%;
|
||||||
background: #f002;
|
background: #f002;
|
||||||
pointer-events: none;
|
|
||||||
user-select: none;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.gameOverLabel {
|
.gameOverLabel {
|
||||||
|
|
|
@ -33,7 +33,7 @@ import MkRange from '@/components/MkRange.vue';
|
||||||
import { i18n } from '@/i18n.js';
|
import { i18n } from '@/i18n.js';
|
||||||
import * as os from '@/os.js';
|
import * as os from '@/os.js';
|
||||||
import { misskeyApi } from '@/scripts/misskey-api.js';
|
import { misskeyApi } from '@/scripts/misskey-api.js';
|
||||||
import { playFile, soundsTypes, getSoundDuration } from '@/scripts/sound.js';
|
import { playMisskeySfxFile, soundsTypes, getSoundDuration } from '@/scripts/sound.js';
|
||||||
import { selectFile } from '@/scripts/select-file.js';
|
import { selectFile } from '@/scripts/select-file.js';
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
|
@ -119,7 +119,7 @@ function listen() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
playFile(type.value === '_driveFile_' ? {
|
playMisskeySfxFile(type.value === '_driveFile_' ? {
|
||||||
type: '_driveFile_',
|
type: '_driveFile_',
|
||||||
fileId: fileId.value as string,
|
fileId: fileId.value as string,
|
||||||
fileUrl: fileUrl.value as string,
|
fileUrl: fileUrl.value as string,
|
||||||
|
|
|
@ -20,17 +20,17 @@ export type Mono = {
|
||||||
spriteScale: number;
|
spriteScale: number;
|
||||||
};
|
};
|
||||||
|
|
||||||
const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
|
||||||
|
|
||||||
export class DropAndFusionGame extends EventEmitter<{
|
export class DropAndFusionGame extends EventEmitter<{
|
||||||
changeScore: (newScore: number) => void;
|
changeScore: (newScore: number) => void;
|
||||||
changeCombo: (newCombo: number) => void;
|
changeCombo: (newCombo: number) => void;
|
||||||
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
|
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
|
||||||
|
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
|
||||||
dropped: () => void;
|
dropped: () => void;
|
||||||
fusioned: (x: number, y: number, scoreDelta: number) => void;
|
fusioned: (x: number, y: number, scoreDelta: number) => void;
|
||||||
monoAdded: (mono: Mono) => void;
|
monoAdded: (mono: Mono) => void;
|
||||||
gameOver: () => void;
|
gameOver: () => void;
|
||||||
}> {
|
}> {
|
||||||
|
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
||||||
private COMBO_INTERVAL = 1000;
|
private COMBO_INTERVAL = 1000;
|
||||||
public readonly DROP_INTERVAL = 500;
|
public readonly DROP_INTERVAL = 500;
|
||||||
public readonly PLAYAREA_MARGIN = 25;
|
public readonly PLAYAREA_MARGIN = 25;
|
||||||
|
@ -48,6 +48,8 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
private monoTextures: Record<string, Blob> = {};
|
private monoTextures: Record<string, Blob> = {};
|
||||||
private monoTextureUrls: Record<string, string> = {};
|
private monoTextureUrls: Record<string, string> = {};
|
||||||
|
|
||||||
|
private sfxVolume = 1;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* フィールドに出ていて、かつ合体の対象となるアイテム
|
* フィールドに出ていて、かつ合体の対象となるアイテム
|
||||||
*/
|
*/
|
||||||
|
@ -58,6 +60,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
private latestDroppedAt = 0;
|
private latestDroppedAt = 0;
|
||||||
private latestFusionedAt = 0;
|
private latestFusionedAt = 0;
|
||||||
private stock: { id: string; mono: Mono }[] = [];
|
private stock: { id: string; mono: Mono }[] = [];
|
||||||
|
private holding: { id: string; mono: Mono } | null = null;
|
||||||
|
|
||||||
private _combo = 0;
|
private _combo = 0;
|
||||||
private get combo() {
|
private get combo() {
|
||||||
|
@ -84,6 +87,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
width: number;
|
width: number;
|
||||||
height: number;
|
height: number;
|
||||||
monoDefinitions: Mono[];
|
monoDefinitions: Mono[];
|
||||||
|
sfxVolume?: number;
|
||||||
}) {
|
}) {
|
||||||
super();
|
super();
|
||||||
|
|
||||||
|
@ -91,10 +95,14 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
this.gameHeight = opts.height;
|
this.gameHeight = opts.height;
|
||||||
this.monoDefinitions = opts.monoDefinitions;
|
this.monoDefinitions = opts.monoDefinitions;
|
||||||
|
|
||||||
|
if (opts.sfxVolume) {
|
||||||
|
this.sfxVolume = opts.sfxVolume;
|
||||||
|
}
|
||||||
|
|
||||||
this.engine = Matter.Engine.create({
|
this.engine = Matter.Engine.create({
|
||||||
constraintIterations: 2 * PHYSICS_QUALITY_FACTOR,
|
constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
|
||||||
positionIterations: 6 * PHYSICS_QUALITY_FACTOR,
|
positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR,
|
||||||
velocityIterations: 4 * PHYSICS_QUALITY_FACTOR,
|
velocityIterations: 4 * this.PHYSICS_QUALITY_FACTOR,
|
||||||
gravity: {
|
gravity: {
|
||||||
x: 0,
|
x: 0,
|
||||||
y: 1,
|
y: 1,
|
||||||
|
@ -183,6 +191,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
};
|
};
|
||||||
if (mono.shape === 'circle') {
|
if (mono.shape === 'circle') {
|
||||||
return Matter.Bodies.circle(x, y, mono.size / 2, options);
|
return Matter.Bodies.circle(x, y, mono.size / 2, options);
|
||||||
|
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||||
} else if (mono.shape === 'rectangle') {
|
} else if (mono.shape === 'rectangle') {
|
||||||
return Matter.Bodies.rectangle(x, y, mono.size, mono.size, options);
|
return Matter.Bodies.rectangle(x, y, mono.size, mono.size, options);
|
||||||
} else {
|
} else {
|
||||||
|
@ -224,7 +233,11 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
|
|
||||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||||
const pan = ((newX / this.gameWidth) - 0.5) * 2;
|
const pan = ((newX / this.gameWidth) - 0.5) * 2;
|
||||||
sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', 1, pan, nextMono.sfxPitch);
|
sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', {
|
||||||
|
volume: this.sfxVolume,
|
||||||
|
pan,
|
||||||
|
playbackRate: nextMono.sfxPitch,
|
||||||
|
});
|
||||||
|
|
||||||
this.emit('monoAdded', nextMono);
|
this.emit('monoAdded', nextMono);
|
||||||
this.emit('fusioned', newX, newY, additionalScore);
|
this.emit('fusioned', newX, newY, additionalScore);
|
||||||
|
@ -237,7 +250,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
//}
|
//}
|
||||||
//sound.playUrl({
|
//sound.playUrl({
|
||||||
// type: 'syuilo/bubble2',
|
// type: 'syuilo/bubble2',
|
||||||
// volume: 1,
|
// volume: this.sfxVolume,
|
||||||
//});
|
//});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -323,10 +336,14 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
const energy = pairs.collision.depth;
|
const energy = pairs.collision.depth;
|
||||||
if (energy > minCollisionEnergyForSound) {
|
if (energy > minCollisionEnergyForSound) {
|
||||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||||
const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
const vol = ((Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4) * this.sfxVolume;
|
||||||
const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / this.gameWidth) - 0.5) * 2;
|
const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / this.gameWidth) - 0.5) * 2;
|
||||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||||
sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', vol, pan, pitch);
|
sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', {
|
||||||
|
volume: vol,
|
||||||
|
pan,
|
||||||
|
playbackRate: pitch,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -344,6 +361,10 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
this.loaded = true;
|
this.loaded = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public setSfxVolume(volume: number) {
|
||||||
|
this.sfxVolume = volume;
|
||||||
|
}
|
||||||
|
|
||||||
public getTextureImageUrl(mono: Mono) {
|
public getTextureImageUrl(mono: Mono) {
|
||||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||||
if (this.monoTextureUrls[mono.img]) {
|
if (this.monoTextureUrls[mono.img]) {
|
||||||
|
@ -369,25 +390,53 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) {
|
if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const st = this.stock.shift()!;
|
const head = this.stock.shift()!;
|
||||||
this.stock.push({
|
this.stock.push({
|
||||||
id: Math.random().toString(),
|
id: Math.random().toString(),
|
||||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||||
});
|
});
|
||||||
this.emit('changeStock', this.stock);
|
this.emit('changeStock', this.stock);
|
||||||
|
|
||||||
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (st.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.mono.size / 2), _x));
|
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), _x));
|
||||||
const body = this.createBody(st.mono, x, 50 + st.mono.size / 2);
|
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
|
||||||
Matter.Composite.add(this.engine.world, body);
|
Matter.Composite.add(this.engine.world, body);
|
||||||
this.activeBodyIds.push(body.id);
|
this.activeBodyIds.push(body.id);
|
||||||
this.latestDroppedBodyId = body.id;
|
this.latestDroppedBodyId = body.id;
|
||||||
this.latestDroppedAt = Date.now();
|
this.latestDroppedAt = Date.now();
|
||||||
this.emit('dropped');
|
this.emit('dropped');
|
||||||
this.emit('monoAdded', st.mono);
|
this.emit('monoAdded', head.mono);
|
||||||
|
|
||||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||||
const pan = ((x / this.gameWidth) - 0.5) * 2;
|
const pan = ((x / this.gameWidth) - 0.5) * 2;
|
||||||
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', 1, pan);
|
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
|
||||||
|
volume: this.sfxVolume,
|
||||||
|
pan,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public hold() {
|
||||||
|
if (this.isGameOver) return;
|
||||||
|
|
||||||
|
if (this.holding) {
|
||||||
|
const head = this.stock.shift()!;
|
||||||
|
this.stock.unshift(this.holding);
|
||||||
|
this.holding = head;
|
||||||
|
this.emit('changeHolding', this.holding);
|
||||||
|
this.emit('changeStock', this.stock);
|
||||||
|
} else {
|
||||||
|
const head = this.stock.shift()!;
|
||||||
|
this.holding = head;
|
||||||
|
this.stock.push({
|
||||||
|
id: Math.random().toString(),
|
||||||
|
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||||
|
});
|
||||||
|
this.emit('changeHolding', this.holding);
|
||||||
|
this.emit('changeStock', this.stock);
|
||||||
|
}
|
||||||
|
|
||||||
|
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
|
||||||
|
volume: this.sfxVolume,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public dispose() {
|
public dispose() {
|
||||||
|
|
|
@ -126,13 +126,13 @@ export async function loadAudio(url: string, options?: { useCache?: boolean; })
|
||||||
* 既定のスプライトを再生する
|
* 既定のスプライトを再生する
|
||||||
* @param type スプライトの種類を指定
|
* @param type スプライトの種類を指定
|
||||||
*/
|
*/
|
||||||
export function play(operationType: OperationType) {
|
export function playMisskeySfx(operationType: OperationType) {
|
||||||
const sound = defaultStore.state[`sound_${operationType}`];
|
const sound = defaultStore.state[`sound_${operationType}`];
|
||||||
if (_DEV_) console.log('play', operationType, sound);
|
if (_DEV_) console.log('play', operationType, sound);
|
||||||
if (sound.type == null || !canPlay) return;
|
if (sound.type == null || !canPlay) return;
|
||||||
|
|
||||||
canPlay = false;
|
canPlay = false;
|
||||||
playFile(sound).finally(() => {
|
playMisskeySfxFile(sound).finally(() => {
|
||||||
// ごく短時間に音が重複しないように
|
// ごく短時間に音が重複しないように
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
canPlay = true;
|
canPlay = true;
|
||||||
|
@ -144,41 +144,53 @@ export function play(operationType: OperationType) {
|
||||||
* サウンド設定形式で指定された音声を再生する
|
* サウンド設定形式で指定された音声を再生する
|
||||||
* @param soundStore サウンド設定
|
* @param soundStore サウンド設定
|
||||||
*/
|
*/
|
||||||
export async function playFile(soundStore: SoundStore) {
|
export async function playMisskeySfxFile(soundStore: SoundStore) {
|
||||||
if (soundStore.type === null || (soundStore.type === '_driveFile_' && !soundStore.fileUrl)) {
|
if (soundStore.type === null || (soundStore.type === '_driveFile_' && !soundStore.fileUrl)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
const masterVolume = defaultStore.state.sound_masterVolume;
|
||||||
|
if (isMute() || masterVolume === 0 || soundStore.volume === 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
const url = soundStore.type === '_driveFile_' ? soundStore.fileUrl : `/client-assets/sounds/${soundStore.type}.mp3`;
|
const url = soundStore.type === '_driveFile_' ? soundStore.fileUrl : `/client-assets/sounds/${soundStore.type}.mp3`;
|
||||||
const buffer = await loadAudio(url);
|
const buffer = await loadAudio(url);
|
||||||
if (!buffer) return;
|
if (!buffer) return;
|
||||||
createSourceNode(buffer, soundStore.volume)?.soundSource.start();
|
const volume = soundStore.volume * masterVolume;
|
||||||
|
createSourceNode(buffer, { volume }).soundSource.start();
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function playUrl(url: string, volume = 1, pan = 0, playbackRate = 1) {
|
export async function playUrl(url: string, opts: {
|
||||||
|
volume?: number;
|
||||||
|
pan?: number;
|
||||||
|
playbackRate?: number;
|
||||||
|
}) {
|
||||||
|
if (opts.volume === 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
const buffer = await loadAudio(url);
|
const buffer = await loadAudio(url);
|
||||||
if (!buffer) return;
|
if (!buffer) return;
|
||||||
createSourceNode(buffer, volume, pan, playbackRate)?.soundSource.start();
|
createSourceNode(buffer, opts).soundSource.start();
|
||||||
}
|
}
|
||||||
|
|
||||||
export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, playbackRate = 1): {
|
export function createSourceNode(buffer: AudioBuffer, opts: {
|
||||||
|
volume?: number;
|
||||||
|
pan?: number;
|
||||||
|
playbackRate?: number;
|
||||||
|
}): {
|
||||||
soundSource: AudioBufferSourceNode;
|
soundSource: AudioBufferSourceNode;
|
||||||
panNode: StereoPannerNode;
|
panNode: StereoPannerNode;
|
||||||
gainNode: GainNode;
|
gainNode: GainNode;
|
||||||
} | null {
|
} {
|
||||||
const masterVolume = defaultStore.state.sound_masterVolume;
|
|
||||||
if (isMute() || masterVolume === 0 || volume === 0) {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
const panNode = ctx.createStereoPanner();
|
const panNode = ctx.createStereoPanner();
|
||||||
panNode.pan.value = pan;
|
panNode.pan.value = opts.pan ?? 0;
|
||||||
|
|
||||||
const gainNode = ctx.createGain();
|
const gainNode = ctx.createGain();
|
||||||
gainNode.gain.value = masterVolume * volume;
|
|
||||||
|
gainNode.gain.value = opts.volume ?? 1;
|
||||||
|
|
||||||
const soundSource = ctx.createBufferSource();
|
const soundSource = ctx.createBufferSource();
|
||||||
soundSource.buffer = buffer;
|
soundSource.buffer = buffer;
|
||||||
soundSource.playbackRate.value = playbackRate;
|
soundSource.playbackRate.value = opts.playbackRate ?? 1;
|
||||||
soundSource
|
soundSource
|
||||||
.connect(panNode)
|
.connect(panNode)
|
||||||
.connect(gainNode)
|
.connect(gainNode)
|
||||||
|
|
|
@ -420,6 +420,13 @@ export const defaultStore = markRaw(new Storage('base', {
|
||||||
where: 'device',
|
where: 'device',
|
||||||
default: false,
|
default: false,
|
||||||
},
|
},
|
||||||
|
dropAndFusion: {
|
||||||
|
where: 'device',
|
||||||
|
default: {
|
||||||
|
bgmVolume: 0.25,
|
||||||
|
sfxVolume: 1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
sound_masterVolume: {
|
sound_masterVolume: {
|
||||||
where: 'device',
|
where: 'device',
|
||||||
|
|
|
@ -83,7 +83,7 @@ function onNotification(notification: Misskey.entities.Notification, isClient =
|
||||||
}, 6000);
|
}, 6000);
|
||||||
}
|
}
|
||||||
|
|
||||||
sound.play('notification');
|
sound.playMisskeySfx('notification');
|
||||||
}
|
}
|
||||||
|
|
||||||
if ($i) {
|
if ($i) {
|
||||||
|
|
|
@ -123,7 +123,7 @@ const onStats = (stats) => {
|
||||||
current[domain].delayed = stats[domain].delayed;
|
current[domain].delayed = stats[domain].delayed;
|
||||||
|
|
||||||
if (current[domain].waiting > 0 && widgetProps.sound && jammedAudioBuffer.value && !jammedSoundNodePlaying.value) {
|
if (current[domain].waiting > 0 && widgetProps.sound && jammedAudioBuffer.value && !jammedSoundNodePlaying.value) {
|
||||||
const soundNode = sound.createSourceNode(jammedAudioBuffer.value, 1)?.soundSource;
|
const soundNode = sound.createSourceNode(jammedAudioBuffer.value, {}).soundSource;
|
||||||
if (soundNode) {
|
if (soundNode) {
|
||||||
jammedSoundNodePlaying.value = true;
|
jammedSoundNodePlaying.value = true;
|
||||||
soundNode.onended = () => jammedSoundNodePlaying.value = false;
|
soundNode.onended = () => jammedSoundNodePlaying.value = false;
|
||||||
|
|
Loading…
Reference in New Issue