enhance(drop-and-fusion): some tweaks
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@ -1201,6 +1201,7 @@ export interface Locale {
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"replaying": string;
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"ranking": string;
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"lastNDays": string;
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"backToTitle": string;
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"_bubbleGame": {
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"howToPlay": string;
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"_howToPlay": {
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@ -1198,6 +1198,7 @@ replay: "リプレイ"
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replaying: "リプレイ中"
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ranking: "ランキング"
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lastNDays: "直近{n}日"
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backToTitle: "タイトルへ"
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_bubbleGame:
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howToPlay: "遊び方"
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@ -16,7 +16,7 @@ import * as os from '@/os.js';
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const props = withDefaults(defineProps<{
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x: number;
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y: number;
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value?: number;
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value?: number | string;
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}>(), {
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value: 1,
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});
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@ -98,7 +98,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div v-if="isGameOver" :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_buttonsCenter">
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<MkButton primary rounded @click="backToTitle">{{ i18n.ts.done }}</MkButton>
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<MkButton primary rounded @click="backToTitle">{{ i18n.ts.backToTitle }}</MkButton>
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<MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
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<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
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<MkButton rounded @click="exportLog">Copy replay data</MkButton>
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@ -953,9 +953,8 @@ async function share() {
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const file = await uploading;
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if (!file) return;
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os.post({
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initialText: `#BubbleGame
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MODE: ${props.gameMode}
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SCORE: ${score.value.toLocaleString()} (MAX CHAIN: ${maxCombo.value})`,
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initialText: `#BubbleGame (${props.gameMode})
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SCORE: ${score.value.toLocaleString()}${props.gameMode === 'yen' ? '円' : 'pt'}`,
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initialFiles: [file],
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instant: true,
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});
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@ -986,6 +985,7 @@ function attachGameEvents() {
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sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
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volume: 0.5 * sfxVolume.value,
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playbackRate: replayPlaybackRate.value,
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});
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});
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@ -1024,7 +1024,7 @@ function attachGameEvents() {
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const domX = rect.left + (x * viewScale);
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const domY = rect.top + (y * viewScale);
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os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
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os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
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os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta + (props.gameMode === 'yen' ? '円' : '') }, {}, 'end');
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});
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game.addListener('monoAdded', (mono) => {
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