From c7272a4de447cccfa6b03052991dc44cbce8646a Mon Sep 17 00:00:00 2001 From: syuilo Date: Tue, 13 Mar 2018 03:22:40 +0900 Subject: [PATCH] :v: --- src/common/othello/core.ts | 59 +++++++++++++++++--------------------- 1 file changed, 27 insertions(+), 32 deletions(-) diff --git a/src/common/othello/core.ts b/src/common/othello/core.ts index 54201d6541..5e25578cac 100644 --- a/src/common/othello/core.ts +++ b/src/common/othello/core.ts @@ -29,6 +29,11 @@ export type Undo = { * 反転した石の位置の配列 */ effects: number[]; + + /** + * ターン + */ + turn: Color; }; /** @@ -128,51 +133,49 @@ export default class Othello { return x + (y * this.mapWidth); } - /** - * 指定のマスに石を書き込みます - * @param color 石の色 - * @param pos 位置 - */ - private write(color: Color, pos: number) { - this.board[pos] = color; - } - /** * 指定のマスに石を打ちます * @param color 石の色 * @param pos 位置 */ public put(color: Color, pos: number, fast = false): Undo { - if (!fast && !this.canPut(color, pos)) return null; + if (!fast && !this.canPut(color, pos)) { + console.warn('can not put this position:', pos, color); + console.warn(this.board); + return null; + } this.prevPos = pos; this.prevColor = color; - this.write(color, pos); + + this.board[pos] = color; // 反転させられる石を取得 const effects = this.effects(color, pos); // 反転させる - effects.forEach(pos => { - this.write(color, pos); - }); + for (const pos of effects) { + this.board[pos] = color; + } + + const turn = this.turn; this.calcTurn(); return { color, pos, - effects + effects, + turn }; } private calcTurn() { // ターン計算 - const opColor = this.prevColor === BLACK ? WHITE : BLACK; - if (this.canPutSomewhere(opColor).length > 0) { - this.turn = this.prevColor === BLACK ? WHITE : BLACK; + if (this.canPutSomewhere(!this.prevColor).length > 0) { + this.turn = !this.prevColor; } else if (this.canPutSomewhere(this.prevColor).length > 0) { - this.turn = this.prevColor === BLACK ? BLACK : WHITE; + this.turn = this.prevColor; } else { this.turn = null; } @@ -181,20 +184,12 @@ export default class Othello { public undo(undo: Undo) { this.prevColor = undo.color; this.prevPos = undo.pos; - this.write(null, undo.pos); + this.board[undo.pos] = null; for (const pos of undo.effects) { const color = this.board[pos]; - this.write(!color, pos); + this.board[pos] = !color; } - this.calcTurn(); - } - - /** - * 指定したマスの状態を取得します - * @param pos 位置 - */ - public get(pos: number) { - return this.board[pos]; + this.turn = undo.turn; } /** @@ -227,7 +222,7 @@ export default class Othello { */ public canPut(color: Color, pos: number): boolean { // 既に石が置いてある場所には打てない - if (this.get(pos) !== null) return false; + if (this.board[pos] !== null) return false; if (this.opts.canPutEverywhere) { // 挟んでなくても置けるモード @@ -292,7 +287,7 @@ export default class Othello { //#endregion // 石取得 - const stone = this.get(pos); + const stone = this.board[pos]; // 石が置かれていないマスなら走査終了 if (stone === null) break;