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@ -38,49 +38,49 @@ export default class Othello extends EventEmitter {
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switch (r[0]) {
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switch (r[0]) {
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case 0: // 上
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case 0: // 上
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for (let c = 0, _y = y - 1; c < r[1]; c++, _y--) {
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for (let c = 0, _y = y - 1; c < r[1]; c++, _y--) {
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this.board[x][_y] = color;
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this.board[_y][x] = color;
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}
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}
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break;
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break;
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case 1: // 右上
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case 1: // 右上
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for (let c = 0, i = 1; c < r[1]; c++, i++) {
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for (let c = 0, i = 1; c < r[1]; c++, i++) {
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this.board[x + i][y - i] = color;
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this.board[y - i][x + i] = color;
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}
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}
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break;
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break;
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case 2: // 右
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case 2: // 右
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for (let c = 0, _x = x + 1; c < r[1]; c++, _x++) {
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for (let c = 0, _x = x + 1; c < r[1]; c++, _x++) {
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this.board[_x][y] = color;
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this.board[y][_x] = color;
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}
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}
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break;
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break;
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case 3: // 右下
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case 3: // 右下
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for (let c = 0, i = 1; c < r[1]; c++, i++) {
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for (let c = 0, i = 1; c < r[1]; c++, i++) {
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this.board[x + i][y + i] = color;
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this.board[y + i][x + i] = color;
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}
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}
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break;
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break;
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case 4: // 下
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case 4: // 下
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for (let c = 0, _y = y + 1; c < r[1]; c++, _y++) {
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for (let c = 0, _y = y + 1; c < r[1]; c++, _y++) {
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this.board[x][_y] = color;
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this.board[_y][x] = color;
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}
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}
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break;
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break;
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case 5: // 左下
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case 5: // 左下
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for (let c = 0, i = 1; c < r[1]; c++, i++) {
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for (let c = 0, i = 1; c < r[1]; c++, i++) {
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this.board[x - i][y + i] = color;
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this.board[y + i][x - i] = color;
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}
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}
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break;
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break;
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case 6: // 左
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case 6: // 左
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for (let c = 0, _x = x - 1; c < r[1]; c++, _x--) {
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for (let c = 0, _x = x - 1; c < r[1]; c++, _x--) {
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this.board[_x][y] = color;
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this.board[y][_x] = color;
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}
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}
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break;
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break;
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case 7: // 左上
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case 7: // 左上
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for (let c = 0, i = 1; c < r[1]; c++, i++) {
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for (let c = 0, i = 1; c < r[1]; c++, i++) {
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this.board[x - i][y - i] = color;
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this.board[y - i][x - i] = color;
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}
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}
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break;
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break;
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}
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}
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@ -117,11 +117,11 @@ export default class Othello extends EventEmitter {
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return (x, y): any => {
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return (x, y): any => {
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if (breaked) {
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if (breaked) {
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return;
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return;
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} else if (this.board[x][y] == myColor && opponentStoneFound) {
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} else if (this.board[y][x] == myColor && opponentStoneFound) {
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return true;
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return true;
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} else if (this.board[x][y] == myColor && !opponentStoneFound) {
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} else if (this.board[y][x] == myColor && !opponentStoneFound) {
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breaked = true;
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breaked = true;
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} else if (this.board[x][y] == opponentColor) {
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} else if (this.board[y][x] == opponentColor) {
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opponentStoneFound = true;
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opponentStoneFound = true;
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} else {
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} else {
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breaked = true;
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breaked = true;
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@ -209,16 +209,19 @@ export default class Othello extends EventEmitter {
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}
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}
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public toString(): string {
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public toString(): string {
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//return this.board.map(row => row.map(state => state === 'black' ? '●' : state === 'white' ? '○' : '┼').join('')).join('\n');
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return this.board.map(row => row.map(state => state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : '🔹').join('')).join('\n');
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return this.board.map(row => row.map(state => state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : '🔹').join('')).join('\n');
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}
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}
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public toPatternString(color): string {
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public toPatternString(color): string {
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//const num = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9'];
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const num = ['0️⃣', '1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟'];
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const num = ['0️⃣', '1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟'];
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const pattern = this.getPattern(color);
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const pattern = this.getPattern(color);
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return this.board.map((row, y) => row.map((state, x) => {
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return this.board.map((row, y) => row.map((state, x) => {
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const i = pattern.findIndex(p => p[0] == x && p[1] == y);
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const i = pattern.findIndex(p => p[0] == x && p[1] == y);
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//return state === 'black' ? '●' : state === 'white' ? '○' : i != -1 ? num[i] : '┼';
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return state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : i != -1 ? num[i] : '🔹';
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return state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : i != -1 ? num[i] : '🔹';
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}).join('')).join('\n');
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}).join('')).join('\n');
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}
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}
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