[Room] Better rendering
This commit is contained in:
parent
38c901069a
commit
a9beeab502
|
@ -387,17 +387,13 @@ export class Room {
|
|||
if (!(child instanceof THREE.Mesh)) return;
|
||||
child.castShadow = this.enableShadow;
|
||||
child.receiveShadow = this.enableShadow;
|
||||
child.material = new THREE.MeshLambertMaterial({
|
||||
color: (child.material as THREE.MeshStandardMaterial).color,
|
||||
map: (child.material as THREE.MeshStandardMaterial).map,
|
||||
name: (child.material as THREE.MeshStandardMaterial).name,
|
||||
});
|
||||
(child.material as THREE.MeshStandardMaterial).metalness = 0;
|
||||
|
||||
// 異方性フィルタリング
|
||||
if ((child.material as THREE.MeshLambertMaterial).map && this.graphicsQuality !== 'cheep') {
|
||||
(child.material as THREE.MeshLambertMaterial).map.minFilter = THREE.LinearMipMapLinearFilter;
|
||||
(child.material as THREE.MeshLambertMaterial).map.magFilter = THREE.LinearMipMapLinearFilter;
|
||||
(child.material as THREE.MeshLambertMaterial).map.anisotropy = 8;
|
||||
if ((child.material as THREE.MeshStandardMaterial).map && this.graphicsQuality !== 'cheep') {
|
||||
(child.material as THREE.MeshStandardMaterial).map.minFilter = THREE.LinearMipMapLinearFilter;
|
||||
(child.material as THREE.MeshStandardMaterial).map.magFilter = THREE.LinearMipMapLinearFilter;
|
||||
(child.material as THREE.MeshStandardMaterial).map.anisotropy = 8;
|
||||
}
|
||||
});
|
||||
|
||||
|
|
Loading…
Reference in New Issue