Clean up
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427b3dcd73
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@ -19,9 +19,9 @@ const langs = {
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'es': loadLang('es')
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'es': loadLang('es')
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};
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};
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Object.entries(langs).map(([, locale]) => {
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Object.values(langs).forEach(locale => {
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// Extend native language (Japanese)
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// Extend native language (Japanese)
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locale = Object.assign({}, native, locale);
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Object.assign(locale, native);
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});
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});
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module.exports = langs;
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module.exports = langs;
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@ -112,7 +112,7 @@ export default Vue.extend({
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computed: {
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computed: {
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mapCategories(): string[] {
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mapCategories(): string[] {
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const categories = Object.entries(maps).map(x => x[1].category);
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const categories = Object.values(maps).map(x => x.category);
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return categories.filter((item, pos) => categories.indexOf(item) == pos);
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return categories.filter((item, pos) => categories.indexOf(item) == pos);
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},
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},
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isAccepted(): boolean {
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isAccepted(): boolean {
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@ -179,8 +179,8 @@ export default Vue.extend({
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if (this.game.settings.map == null) {
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if (this.game.settings.map == null) {
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this.mapName = null;
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this.mapName = null;
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} else {
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} else {
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const foundMap = Object.entries(maps).find(x => x[1].data.join('') == this.game.settings.map.join(''));
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const found = Object.values(maps).find(x => x.data.join('') == this.game.settings.map.join(''));
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this.mapName = foundMap ? foundMap[1].name : '-Custom-';
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this.mapName = found ? found.name : '-Custom-';
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}
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}
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},
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},
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@ -206,7 +206,7 @@ export default Vue.extend({
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if (v == null) {
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if (v == null) {
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this.game.settings.map = null;
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this.game.settings.map = null;
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} else {
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} else {
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this.game.settings.map = Object.entries(maps).find(x => x[1].name == v)[1].data;
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this.game.settings.map = Object.values(maps).find(x => x.name == v).data;
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}
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}
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this.$forceUpdate();
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this.$forceUpdate();
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this.updateSettings();
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this.updateSettings();
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@ -193,7 +193,7 @@ export default function(request: websocket.request, connection: websocket.connec
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function getRandomMap() {
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function getRandomMap() {
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const mapCount = Object.entries(maps).length;
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const mapCount = Object.entries(maps).length;
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const rnd = Math.floor(Math.random() * mapCount);
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const rnd = Math.floor(Math.random() * mapCount);
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return Object.entries(maps).find((x, i) => i == rnd)[1].data;
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return Object.values(maps)[rnd].data;
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}
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}
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const map = freshGame.settings.map != null ? freshGame.settings.map : getRandomMap();
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const map = freshGame.settings.map != null ? freshGame.settings.map : getRandomMap();
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