Reversi (#6765)
* wip * wip * wip * wip * Update game.setting.vue * wip * wip * Update game.setting.vue * wip * Update game.board.vue * wip * Update sidebar.ts
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@ -412,6 +412,7 @@ noMessagesYet: "まだチャットはありません"
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newMessageExists: "新しいメッセージがあります"
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onlyOneFileCanBeAttached: "メッセージに添付できるファイルはひとつです"
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signinRequired: "ログインしてください"
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invitations: "招待"
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invitationCode: "招待コード"
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checking: "確認しています"
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available: "利用できます"
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@ -598,6 +599,42 @@ openInSideView: "サイドビューで開く"
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defaultNavigationBehaviour: "デフォルトのナビゲーション"
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editTheseSettingsMayBreakAccount: "これらの設定を編集するとアカウントが破損する可能性があります。"
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instanceTicker: "ノートのインスタンス情報"
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waitingFor: "{x}を待っています"
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random: "ランダム"
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_reversi:
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reversi: "リバーシ"
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gameSettings: "対局の設定"
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chooseBoard: "ボードを選択"
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blackOrWhite: "先行/後攻"
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blackIs: "{name}が黒(先行)"
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rules: "ルール"
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botSettings: "Botのオプション"
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thisGameIsStartedSoon: "対局は数秒後に開始されます"
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waitingForOther: "相手の準備が完了するのを待っています"
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waitingForMe: "あなたの準備が完了するのを待っています"
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waitingBoth: "準備してください"
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ready: "準備完了"
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cancelReady: "準備を再開"
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opponentTurn: "相手のターンです"
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myTurn: "あなたのターンです"
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turnOf: "{name}のターンです"
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pastTurnOf: "{name}のターン"
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surrender: "投了"
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surrendered: "投了により"
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drawn: "引き分け"
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won: "{name}の勝ち"
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black: "黒"
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white: "白"
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total: "合計"
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turnCount: "{count}ターン目"
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myGames: "自分の対局"
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allGames: "みんなの対局"
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ended: "終了"
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playing: "対局中"
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isLlotheo: "石の少ない方が勝ち(ロセオ)"
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loopedMap: "ループマップ"
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canPutEverywhere: "どこでも置けるモード"
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_instanceTicker:
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none: "表示しない"
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@ -185,7 +185,7 @@ export default defineComponent({
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transition: color 0.2s ease;
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&:hover {
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color: var(--textHighlighted);
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color: var(--fgHighlighted);
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transition: color 0s;
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}
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@ -20,7 +20,7 @@
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<header>
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<MkA v-if="notification.user" class="name" :to="userPage(notification.user)" v-user-preview="notification.user.id"><MkUserName :user="notification.user"/></MkA>
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<span v-else>{{ notification.header }}</span>
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<MkTime :time="notification.createdAt" v-if="withTime"/>
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<MkTime :time="notification.createdAt" v-if="withTime" class="time"/>
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</header>
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<MkA v-if="notification.type === 'reaction'" class="text" :to="notePage(notification.note)" :title="getNoteSummary(notification.note)">
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<Fa :icon="faQuoteLeft"/>
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@ -260,7 +260,7 @@ export default defineComponent({
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overflow: hidden;
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}
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> .mk-time {
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> .time {
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margin-left: auto;
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font-size: 0.9em;
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}
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@ -1,5 +1,5 @@
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<template>
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<time class="mk-time" :title="absolute">
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<time :title="absolute">
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<template v-if="mode == 'relative'">{{ relative }}</template>
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<template v-else-if="mode == 'absolute'">{{ absolute }}</template>
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<template v-else-if="mode == 'detail'">{{ absolute }} ({{ relative }})</template>
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@ -52,6 +52,7 @@ export default defineComponent({
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position: relative;
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display: inline-block;
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margin: 16px 32px 0 0;
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text-align: left;
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cursor: pointer;
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transition: all 0.3s;
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@ -96,7 +96,7 @@ export default defineComponent({
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margin: 0;
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line-height: 16px;
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font-size: 0.8em;
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color: var(--text);
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color: var(--fg);
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opacity: 0.7;
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}
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}
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@ -125,7 +125,7 @@ export default defineComponent({
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> p {
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margin: 0;
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font-size: 0.7em;
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color: var(--text);
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color: var(--fg);
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}
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> span {
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@ -151,7 +151,7 @@ export default defineComponent({
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margin: 0;
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line-height: 16px;
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font-size: 0.8em;
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color: var(--text);
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color: var(--fg);
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opacity: 0.7;
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}
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}
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@ -159,7 +159,7 @@ export default defineComponent({
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> .description {
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padding: 0 16px;
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font-size: 0.8em;
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color: var(--text);
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color: var(--fg);
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}
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> .status {
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@ -172,7 +172,7 @@ export default defineComponent({
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> p {
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margin: 0;
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font-size: 0.7em;
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color: var(--text);
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color: var(--fg);
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}
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> span {
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@ -10,7 +10,7 @@ import { resolve } from '@/router';
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const ua = navigator.userAgent.toLowerCase();
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export const isMobile = /mobile|iphone|ipad|android/.test(ua);
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export const stream = new Stream();
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export const stream = markRaw(new Stream());
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export const pendingApiRequestsCount = ref(0);
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@ -15,12 +15,12 @@
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<MkAvatar class="avatar" :user="message.groupId ? message.user : isMe(message) ? message.recipient : message.user"/>
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<header v-if="message.groupId">
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<span class="name">{{ message.group.name }}</span>
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<MkTime :time="message.createdAt"/>
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<MkTime :time="message.createdAt" class="time"/>
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</header>
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<header v-else>
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<span class="name"><MkUserName :user="isMe(message) ? message.recipient : message.user"/></span>
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<span class="username">@{{ acct(isMe(message) ? message.recipient : message.user) }}</span>
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<MkTime :time="message.createdAt"/>
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<MkTime :time="message.createdAt" class="time"/>
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</header>
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<div class="body">
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<p class="text"><span class="me" v-if="isMe(message)">{{ $t('you') }}:</span>{{ message.text }}</p>
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@ -50,8 +50,6 @@ export default defineComponent({
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MkButton
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},
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inject: ['navHook'],
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data() {
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return {
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INFO: {
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@ -245,7 +243,7 @@ export default defineComponent({
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margin: 0 8px;
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}
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> .mk-time {
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> .time {
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margin: 0 0 0 auto;
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}
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}
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@ -0,0 +1,472 @@
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<template>
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<div class="xqnhankfuuilcwvhgsopeqncafzsquya">
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<header><b><MkA :to="userPage(blackUser)"><MkUserName :user="blackUser"/></MkA></b>({{ $t('_reversi.black') }}) vs <b><MkA :to="userPage(whiteUser)"><MkUserName :user="whiteUser"/></MkA></b>({{ $t('_reversi.white') }})</header>
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<div style="overflow: hidden; line-height: 28px;">
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<p class="turn" v-if="!iAmPlayer && !game.isEnded">
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<Mfm :key="'turn:' + turnUser().name" :text="$t('_reversi.turnOf', { name: turnUser().name })" :plain="true" :custom-emojis="turnUser().emojis"/>
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<MkEllipsis/>
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</p>
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<p class="turn" v-if="logPos != logs.length">
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<Mfm :key="'past-turn-of:' + turnUser().name" :text="$t('_reversi.pastTurnOf', { name: turnUser().name })" :plain="true" :custom-emojis="turnUser().emojis"/>
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</p>
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<p class="turn1" v-if="iAmPlayer && !game.isEnded && !isMyTurn()">{{ $t('_reversi.opponentTurn') }}<MkEllipsis/></p>
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<p class="turn2" v-if="iAmPlayer && !game.isEnded && isMyTurn()" style="animation: anime-tada 1s linear infinite both;">{{ $t('_reversi.myTurn') }}</p>
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<p class="result" v-if="game.isEnded && logPos == logs.length">
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<template v-if="game.winner">
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<Mfm :key="'won'" :text="$t('_reversi.won', { name: game.winner.name })" :plain="true" :custom-emojis="game.winner.emojis"/>
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<span v-if="game.surrendered != null"> ({{ $t('_reversi.surrendered') }})</span>
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</template>
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<template v-else>{{ $t('_reversi.drawn') }}</template>
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</p>
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</div>
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<div class="board">
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<div class="labels-x" v-if="$store.state.settings.gamesReversiShowBoardLabels">
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<span v-for="i in game.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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<div class="flex">
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<div class="labels-y" v-if="$store.state.settings.gamesReversiShowBoardLabels">
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<div v-for="i in game.map.length">{{ i }}</div>
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</div>
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<div class="cells" :style="cellsStyle">
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<div v-for="(stone, i) in o.board"
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:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.isEnded, myTurn: !game.isEnded && isMyTurn(), can: turnUser() ? o.canPut(turnUser().id == blackUser.id, i) : null, prev: o.prevPos == i }"
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@click="set(i)"
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:title="`${String.fromCharCode(65 + o.transformPosToXy(i)[0])}${o.transformPosToXy(i)[1] + 1}`"
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>
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<template v-if="$store.state.settings.gamesReversiUseAvatarStones || true">
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<img v-if="stone === true" :src="blackUser.avatarUrl" alt="black">
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<img v-if="stone === false" :src="whiteUser.avatarUrl" alt="white">
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</template>
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<template v-else>
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<fa v-if="stone === true" :icon="fasCircle"/>
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<fa v-if="stone === false" :icon="farCircle"/>
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</template>
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</div>
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</div>
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<div class="labels-y" v-if="$store.state.settings.gamesReversiShowBoardLabels">
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<div v-for="i in game.map.length">{{ i }}</div>
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</div>
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</div>
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<div class="labels-x" v-if="$store.state.settings.gamesReversiShowBoardLabels">
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<span v-for="i in game.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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</div>
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<p class="status"><b>{{ $t('_reversi.turnCount', { count: logPos }) }}</b> {{ $t('_reversi.black') }}:{{ o.blackCount }} {{ $t('_reversi.white') }}:{{ o.whiteCount }} {{ $t('_reversi.total') }}:{{ o.blackCount + o.whiteCount }}</p>
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<div class="actions" v-if="!game.isEnded && iAmPlayer">
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<MkButton @click="surrender">{{ $t('_reversi.surrender') }}</MkButton>
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</div>
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<div class="player" v-if="game.isEnded">
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<span>{{ logPos }} / {{ logs.length }}</span>
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<!-- TODO <ui-horizon-group> -->
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<MkButton @click="logPos = 0" :disabled="logPos == 0"><fa :icon="faAngleDoubleLeft"/></MkButton>
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<MkButton @click="logPos--" :disabled="logPos == 0"><fa :icon="faAngleLeft"/></MkButton>
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<MkButton @click="logPos++" :disabled="logPos == logs.length"><fa :icon="faAngleRight"/></MkButton>
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<MkButton @click="logPos = logs.length" :disabled="logPos == logs.length"><fa :icon="faAngleDoubleRight"/></MkButton>
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<!-- TODO </ui-horizon-group> -->
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</div>
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<div class="info">
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<p v-if="game.isLlotheo">{{ $t('_reversi.isLlotheo') }}</p>
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<p v-if="game.loopedBoard">{{ $t('_reversi.loopedMap') }}</p>
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<p v-if="game.canPutEverywhere">{{ $t('_reversi.canPutEverywhere') }}</p>
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</div>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent } from 'vue';
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import { faAngleDoubleLeft, faAngleLeft, faAngleRight, faAngleDoubleRight } from '@fortawesome/free-solid-svg-icons';
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import { faCircle as fasCircle } from '@fortawesome/free-solid-svg-icons';
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import { faCircle as farCircle } from '@fortawesome/free-regular-svg-icons';
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import * as CRC32 from 'crc-32';
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import Reversi, { Color } from '../../../games/reversi/core';
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import { url } from '@/config';
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import MkButton from '@/components/ui/button.vue';
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import { userPage } from '@/filters/user';
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import * as os from '@/os';
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export default defineComponent({
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components: {
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MkButton
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},
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props: {
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initGame: {
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type: Object,
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require: true
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},
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connection: {
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type: Object,
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require: true
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},
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},
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data() {
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return {
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game: JSON.parse(JSON.stringify(this.initGame)),
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o: null as Reversi,
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logs: [],
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logPos: 0,
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pollingClock: null,
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faAngleDoubleLeft, faAngleLeft, faAngleRight, faAngleDoubleRight, fasCircle, farCircle
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};
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},
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computed: {
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iAmPlayer(): boolean {
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if (!this.$store.getters.isSignedIn) return false;
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return this.game.user1Id == this.$store.state.i.id || this.game.user2Id == this.$store.state.i.id;
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},
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myColor(): Color {
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if (!this.iAmPlayer) return null;
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if (this.game.user1Id == this.$store.state.i.id && this.game.black == 1) return true;
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if (this.game.user2Id == this.$store.state.i.id && this.game.black == 2) return true;
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return false;
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},
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opColor(): Color {
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if (!this.iAmPlayer) return null;
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return this.myColor === true ? false : true;
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},
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blackUser(): any {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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},
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whiteUser(): any {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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},
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cellsStyle(): any {
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return {
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'grid-template-rows': `repeat(${this.game.map.length}, 1fr)`,
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'grid-template-columns': `repeat(${this.game.map[0].length}, 1fr)`
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};
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}
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},
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watch: {
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logPos(v) {
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if (!this.game.isEnded) return;
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const o = new Reversi(this.game.map, {
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isLlotheo: this.game.isLlotheo,
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canPutEverywhere: this.game.canPutEverywhere,
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loopedBoard: this.game.loopedBoard
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});
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for (const log of this.logs.slice(0, v)) {
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o.put(log.color, log.pos);
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}
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this.o = o;
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//this.$forceUpdate();
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}
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},
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created() {
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this.o = new Reversi(this.game.map, {
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isLlotheo: this.game.isLlotheo,
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canPutEverywhere: this.game.canPutEverywhere,
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loopedBoard: this.game.loopedBoard
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});
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for (const log of this.game.logs) {
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this.o.put(log.color, log.pos);
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}
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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// 通信を取りこぼしてもいいように定期的にポーリングさせる
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if (this.game.isStarted && !this.game.isEnded) {
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this.pollingClock = setInterval(() => {
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if (this.game.isEnded) return;
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const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
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this.connection.send('check', {
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crc32: crc32
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});
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}, 3000);
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}
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},
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mounted() {
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this.connection.on('set', this.onSet);
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this.connection.on('rescue', this.onRescue);
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this.connection.on('ended', this.onEnded);
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},
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beforeUnmount() {
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this.connection.off('set', this.onSet);
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this.connection.off('rescue', this.onRescue);
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this.connection.off('ended', this.onEnded);
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clearInterval(this.pollingClock);
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},
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methods: {
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userPage,
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// this.o がリアクティブになった折にはcomputedにできる
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turnUser(): any {
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if (this.o.turn === true) {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.turn === false) {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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return null;
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}
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},
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// this.o がリアクティブになった折にはcomputedにできる
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isMyTurn(): boolean {
|
||||
if (!this.iAmPlayer) return false;
|
||||
if (this.turnUser() == null) return false;
|
||||
return this.turnUser().id == this.$store.state.i.id;
|
||||
},
|
||||
|
||||
set(pos) {
|
||||
if (this.game.isEnded) return;
|
||||
if (!this.iAmPlayer) return;
|
||||
if (!this.isMyTurn) return;
|
||||
if (!this.o.canPut(this.myColor, pos)) return;
|
||||
|
||||
this.o.put(this.myColor, pos);
|
||||
|
||||
// サウンドを再生する
|
||||
if (this.$store.state.device.enableSounds) {
|
||||
const sound = new Audio(`${url}/assets/reversi-put-me.mp3`);
|
||||
sound.volume = this.$store.state.device.soundVolume;
|
||||
sound.play();
|
||||
}
|
||||
|
||||
this.connection.send('set', {
|
||||
pos: pos
|
||||
});
|
||||
|
||||
this.checkEnd();
|
||||
|
||||
this.$forceUpdate();
|
||||
},
|
||||
|
||||
onSet(x) {
|
||||
this.logs.push(x);
|
||||
this.logPos++;
|
||||
this.o.put(x.color, x.pos);
|
||||
this.checkEnd();
|
||||
this.$forceUpdate();
|
||||
|
||||
// サウンドを再生する
|
||||
if (this.$store.state.device.enableSounds && x.color != this.myColor) {
|
||||
const sound = new Audio(`${url}/assets/reversi-put-you.mp3`);
|
||||
sound.volume = this.$store.state.device.soundVolume;
|
||||
sound.play();
|
||||
}
|
||||
},
|
||||
|
||||
onEnded(x) {
|
||||
this.game = JSON.parse(JSON.stringify(x.game));
|
||||
},
|
||||
|
||||
checkEnd() {
|
||||
this.game.isEnded = this.o.isEnded;
|
||||
if (this.game.isEnded) {
|
||||
if (this.o.winner === true) {
|
||||
this.game.winnerId = this.game.black == 1 ? this.game.user1Id : this.game.user2Id;
|
||||
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
|
||||
} else if (this.o.winner === false) {
|
||||
this.game.winnerId = this.game.black == 1 ? this.game.user2Id : this.game.user1Id;
|
||||
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
|
||||
} else {
|
||||
this.game.winnerId = null;
|
||||
this.game.winner = null;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
// 正しいゲーム情報が送られてきたとき
|
||||
onRescue(game) {
|
||||
this.game = JSON.parse(JSON.stringify(game));
|
||||
|
||||
this.o = new Reversi(this.game.map, {
|
||||
isLlotheo: this.game.isLlotheo,
|
||||
canPutEverywhere: this.game.canPutEverywhere,
|
||||
loopedBoard: this.game.loopedBoard
|
||||
});
|
||||
|
||||
for (const log of this.game.logs) {
|
||||
this.o.put(log.color, log.pos, true);
|
||||
}
|
||||
|
||||
this.logs = this.game.logs;
|
||||
this.logPos = this.logs.length;
|
||||
|
||||
this.checkEnd();
|
||||
this.$forceUpdate();
|
||||
},
|
||||
|
||||
surrender() {
|
||||
os.api('games/reversi/games/surrender', {
|
||||
gameId: this.game.id
|
||||
});
|
||||
},
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.xqnhankfuuilcwvhgsopeqncafzsquya {
|
||||
text-align: center;
|
||||
|
||||
> .go-index {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
z-index: 1;
|
||||
width: 42px;
|
||||
height :42px;
|
||||
}
|
||||
|
||||
> header {
|
||||
padding: 8px;
|
||||
border-bottom: dashed 1px var(--divider);
|
||||
}
|
||||
|
||||
> .board {
|
||||
width: calc(100% - 16px);
|
||||
max-width: 500px;
|
||||
margin: 0 auto;
|
||||
|
||||
$label-size: 16px;
|
||||
$gap: 4px;
|
||||
|
||||
> .labels-x {
|
||||
height: $label-size;
|
||||
padding: 0 $label-size;
|
||||
display: flex;
|
||||
|
||||
> * {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 0.8em;
|
||||
|
||||
&:first-child {
|
||||
margin-left: -($gap / 2);
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
margin-right: -($gap / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> .flex {
|
||||
display: flex;
|
||||
|
||||
> .labels-y {
|
||||
width: $label-size;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
> * {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 12px;
|
||||
|
||||
&:first-child {
|
||||
margin-top: -($gap / 2);
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: -($gap / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> .cells {
|
||||
flex: 1;
|
||||
display: grid;
|
||||
grid-gap: $gap;
|
||||
|
||||
> div {
|
||||
background: transparent;
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
|
||||
* {
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
&.empty {
|
||||
border: solid 2px var(--divider);
|
||||
}
|
||||
|
||||
&.empty.can {
|
||||
border-color: var(--accent);
|
||||
}
|
||||
|
||||
&.empty.myTurn {
|
||||
border-color: var(--divider);
|
||||
|
||||
&.can {
|
||||
border-color: var(--accent);
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
background: var(--accent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.prev {
|
||||
box-shadow: 0 0 0 4px var(--accent);
|
||||
}
|
||||
|
||||
&.isEnded {
|
||||
border-color: var(--divider);
|
||||
}
|
||||
|
||||
&.none {
|
||||
border-color: transparent !important;
|
||||
}
|
||||
|
||||
> svg, > img {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> .status {
|
||||
margin: 0;
|
||||
padding: 16px 0;
|
||||
}
|
||||
|
||||
> .actions {
|
||||
padding-bottom: 16px;
|
||||
}
|
||||
|
||||
> .player {
|
||||
padding: 0 16px 32px 16px;
|
||||
margin: 0 auto;
|
||||
max-width: 500px;
|
||||
|
||||
> span {
|
||||
display: inline-block;
|
||||
margin: 0 8px;
|
||||
min-width: 70px;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
|
@ -0,0 +1,393 @@
|
|||
<template>
|
||||
<div class="urbixznjwwuukfsckrwzwsqzsxornqij">
|
||||
<header><b><MkUserName :user="game.user1"/></b> vs <b><MkUserName :user="game.user2"/></b></header>
|
||||
|
||||
<div>
|
||||
<p>{{ $t('_reversi.gameSettings') }}</p>
|
||||
|
||||
<div class="card map _panel">
|
||||
<header>
|
||||
<select v-model="mapName" :placeholder="$t('_reversi.chooseBoard')" @change="onMapChange">
|
||||
<option label="-Custom-" :value="mapName" v-if="mapName == '-Custom-'"/>
|
||||
<option :label="$t('random')" :value="null"/>
|
||||
<optgroup v-for="c in mapCategories" :key="c" :label="c">
|
||||
<option v-for="m in Object.values(maps).filter(m => m.category == c)" :key="m.name" :label="m.name" :value="m.name">{{ m.name }}</option>
|
||||
</optgroup>
|
||||
</select>
|
||||
</header>
|
||||
|
||||
<div>
|
||||
<div class="random" v-if="game.map == null"><fa icon="dice"/></div>
|
||||
<div class="board" v-else :style="{ 'grid-template-rows': `repeat(${ game.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.map[0].length }, 1fr)` }">
|
||||
<div v-for="(x, i) in game.map.join('')" :class="{ none: x == ' ' }" @click="onPixelClick(i, x)">
|
||||
<fa v-if="x == 'b'" :icon="fasCircle"/>
|
||||
<fa v-if="x == 'w'" :icon="farCircle"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card _panel">
|
||||
<header>
|
||||
<span>{{ $t('_reversi.blackOrWhite') }}</span>
|
||||
</header>
|
||||
|
||||
<div>
|
||||
<MkRadio v-model="game.bw" value="random" @update:modelValue="updateSettings('bw')">{{ $t('random') }}</MkRadio>
|
||||
<MkRadio v-model="game.bw" :value="'1'" @update:modelValue="updateSettings('bw')">
|
||||
<i18n-t keypath="_reversi.blackIs" tag="span">
|
||||
<template #name>
|
||||
<b><MkUserName :user="game.user1"/></b>
|
||||
</template>
|
||||
</i18n-t>
|
||||
</MkRadio>
|
||||
<MkRadio v-model="game.bw" :value="'2'" @update:modelValue="updateSettings('bw')">
|
||||
<i18n-t keypath="_reversi.blackIs" tag="span">
|
||||
<template #name>
|
||||
<b><MkUserName :user="game.user2"/></b>
|
||||
</template>
|
||||
</i18n-t>
|
||||
</MkRadio>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card _panel">
|
||||
<header>
|
||||
<span>{{ $t('_reversi.rules') }}</span>
|
||||
</header>
|
||||
|
||||
<div>
|
||||
<MkSwitch v-model:value="game.isLlotheo" @update:value="updateSettings('isLlotheo')">{{ $t('_reversi.isLlotheo') }}</MkSwitch>
|
||||
<MkSwitch v-model:value="game.loopedBoard" @update:value="updateSettings('loopedBoard')">{{ $t('_reversi.loopedMap') }}</MkSwitch>
|
||||
<MkSwitch v-model:value="game.canPutEverywhere" @update:value="updateSettings('canPutEverywhere')">{{ $t('_reversi.canPutEverywhere') }}</MkSwitch>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card form _panel" v-if="form">
|
||||
<header>
|
||||
<span>{{ $t('_reversi.botSettings') }}</span>
|
||||
</header>
|
||||
|
||||
<div>
|
||||
<template v-for="item in form">
|
||||
<MkSwitch v-if="item.type == 'switch'" v-model:value="item.value" :key="item.id" @change="onChangeForm(item)">{{ item.label || item.desc || '' }}</MkSwitch>
|
||||
|
||||
<div class="card" v-if="item.type == 'radio'" :key="item.id">
|
||||
<header>
|
||||
<span>{{ item.label }}</span>
|
||||
</header>
|
||||
|
||||
<div>
|
||||
<MkRadio v-for="(r, i) in item.items" :key="item.id + ':' + i" v-model="item.value" :value="r.value" @update:modelValue="onChangeForm(item)">{{ r.label }}</MkRadio>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card" v-if="item.type == 'slider'" :key="item.id">
|
||||
<header>
|
||||
<span>{{ item.label }}</span>
|
||||
</header>
|
||||
|
||||
<div>
|
||||
<input type="range" :min="item.min" :max="item.max" :step="item.step || 1" v-model="item.value" @change="onChangeForm(item)"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card" v-if="item.type == 'textbox'" :key="item.id">
|
||||
<header>
|
||||
<span>{{ item.label }}</span>
|
||||
</header>
|
||||
|
||||
<div>
|
||||
<input v-model="item.value" @change="onChangeForm(item)"/>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<footer class="_acrylic">
|
||||
<p class="status">
|
||||
<template v-if="isAccepted && isOpAccepted">{{ $t('_reversi.thisGameIsStartedSoon') }}<MkEllipsis/></template>
|
||||
<template v-if="isAccepted && !isOpAccepted">{{ $t('_reversi.waitingForOther') }}<MkEllipsis/></template>
|
||||
<template v-if="!isAccepted && isOpAccepted">{{ $t('_reversi.waitingForMe') }}</template>
|
||||
<template v-if="!isAccepted && !isOpAccepted">{{ $t('_reversi.waitingBoth') }}<MkEllipsis/></template>
|
||||
</p>
|
||||
|
||||
<div class="actions">
|
||||
<MkButton inline @click="exit">{{ $t('cancel') }}</MkButton>
|
||||
<MkButton inline primary @click="accept" v-if="!isAccepted">{{ $t('_reversi.ready') }}</MkButton>
|
||||
<MkButton inline primary @click="cancel" v-if="isAccepted">{{ $t('_reversi.cancelReady') }}</MkButton>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import { defineComponent } from 'vue';
|
||||
import { faCircle as fasCircle } from '@fortawesome/free-solid-svg-icons';
|
||||
import { faCircle as farCircle } from '@fortawesome/free-regular-svg-icons';
|
||||
import * as maps from '../../../games/reversi/maps';
|
||||
import MkButton from '@/components/ui/button.vue';
|
||||
import MkSwitch from '@/components/ui/switch.vue';
|
||||
import MkRadio from '@/components/ui/radio.vue';
|
||||
|
||||
export default defineComponent({
|
||||
components: {
|
||||
MkButton,
|
||||
MkSwitch,
|
||||
MkRadio,
|
||||
},
|
||||
|
||||
props: {
|
||||
initGame: {
|
||||
type: Object,
|
||||
require: true
|
||||
},
|
||||
connection: {
|
||||
type: Object,
|
||||
require: true
|
||||
},
|
||||
},
|
||||
|
||||
data() {
|
||||
return {
|
||||
game: this.initGame,
|
||||
o: null,
|
||||
isLlotheo: false,
|
||||
mapName: maps.eighteight.name,
|
||||
maps: maps,
|
||||
form: null,
|
||||
messages: [],
|
||||
fasCircle, farCircle
|
||||
};
|
||||
},
|
||||
|
||||
computed: {
|
||||
mapCategories(): string[] {
|
||||
const categories = Object.values(maps).map(x => x.category);
|
||||
return categories.filter((item, pos) => categories.indexOf(item) == pos);
|
||||
},
|
||||
isAccepted(): boolean {
|
||||
if (this.game.user1Id == this.$store.state.i.id && this.game.user1Accepted) return true;
|
||||
if (this.game.user2Id == this.$store.state.i.id && this.game.user2Accepted) return true;
|
||||
return false;
|
||||
},
|
||||
isOpAccepted(): boolean {
|
||||
if (this.game.user1Id != this.$store.state.i.id && this.game.user1Accepted) return true;
|
||||
if (this.game.user2Id != this.$store.state.i.id && this.game.user2Accepted) return true;
|
||||
return false;
|
||||
}
|
||||
},
|
||||
|
||||
created() {
|
||||
this.connection.on('changeAccepts', this.onChangeAccepts);
|
||||
this.connection.on('updateSettings', this.onUpdateSettings);
|
||||
this.connection.on('initForm', this.onInitForm);
|
||||
this.connection.on('message', this.onMessage);
|
||||
|
||||
if (this.game.user1Id != this.$store.state.i.id && this.game.form1) this.form = this.game.form1;
|
||||
if (this.game.user2Id != this.$store.state.i.id && this.game.form2) this.form = this.game.form2;
|
||||
},
|
||||
|
||||
beforeUnmount() {
|
||||
this.connection.off('changeAccepts', this.onChangeAccepts);
|
||||
this.connection.off('updateSettings', this.onUpdateSettings);
|
||||
this.connection.off('initForm', this.onInitForm);
|
||||
this.connection.off('message', this.onMessage);
|
||||
},
|
||||
|
||||
methods: {
|
||||
exit() {
|
||||
|
||||
},
|
||||
|
||||
accept() {
|
||||
this.connection.send('accept', {});
|
||||
},
|
||||
|
||||
cancel() {
|
||||
this.connection.send('cancelAccept', {});
|
||||
},
|
||||
|
||||
onChangeAccepts(accepts) {
|
||||
this.game.user1Accepted = accepts.user1;
|
||||
this.game.user2Accepted = accepts.user2;
|
||||
},
|
||||
|
||||
updateSettings(key: string) {
|
||||
this.connection.send('updateSettings', {
|
||||
key: key,
|
||||
value: this.game[key]
|
||||
});
|
||||
},
|
||||
|
||||
onUpdateSettings({ key, value }) {
|
||||
this.game[key] = value;
|
||||
if (this.game.map == null) {
|
||||
this.mapName = null;
|
||||
} else {
|
||||
const found = Object.values(maps).find(x => x.data.join('') == this.game.map.join(''));
|
||||
this.mapName = found ? found.name : '-Custom-';
|
||||
}
|
||||
},
|
||||
|
||||
onInitForm(x) {
|
||||
if (x.userId == this.$store.state.i.id) return;
|
||||
this.form = x.form;
|
||||
},
|
||||
|
||||
onMessage(x) {
|
||||
if (x.userId == this.$store.state.i.id) return;
|
||||
this.messages.unshift(x.message);
|
||||
},
|
||||
|
||||
onChangeForm(item) {
|
||||
this.connection.send('updateForm', {
|
||||
id: item.id,
|
||||
value: item.value
|
||||
});
|
||||
},
|
||||
|
||||
onMapChange() {
|
||||
if (this.mapName == null) {
|
||||
this.game.map = null;
|
||||
} else {
|
||||
this.game.map = Object.values(maps).find(x => x.name == this.mapName).data;
|
||||
}
|
||||
this.updateSettings('map');
|
||||
},
|
||||
|
||||
onPixelClick(pos, pixel) {
|
||||
const x = pos % this.game.map[0].length;
|
||||
const y = Math.floor(pos / this.game.map[0].length);
|
||||
const newPixel =
|
||||
pixel == ' ' ? '-' :
|
||||
pixel == '-' ? 'b' :
|
||||
pixel == 'b' ? 'w' :
|
||||
' ';
|
||||
const line = this.game.map[y].split('');
|
||||
line[x] = newPixel;
|
||||
this.game.map[y] = line.join('');
|
||||
this.updateSettings('map');
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.urbixznjwwuukfsckrwzwsqzsxornqij {
|
||||
text-align: center;
|
||||
background: var(--bg);
|
||||
|
||||
> header {
|
||||
padding: 8px;
|
||||
border-bottom: dashed 1px #c4cdd4;
|
||||
}
|
||||
|
||||
> div {
|
||||
padding: 0 16px;
|
||||
|
||||
> .card {
|
||||
margin: 0 auto 16px auto;
|
||||
|
||||
&.map {
|
||||
> header {
|
||||
> select {
|
||||
width: 100%;
|
||||
padding: 12px 14px;
|
||||
background: var(--face);
|
||||
border: 1px solid var(--inputBorder);
|
||||
border-radius: 4px;
|
||||
color: var(--fg);
|
||||
cursor: pointer;
|
||||
transition: border-color 0.2s cubic-bezier(0.645, 0.045, 0.355, 1);
|
||||
-webkit-appearance: none;
|
||||
-moz-appearance: none;
|
||||
appearance: none;
|
||||
|
||||
&:focus,
|
||||
&:active {
|
||||
border-color: var(--accent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> div {
|
||||
> .random {
|
||||
padding: 32px 0;
|
||||
font-size: 64px;
|
||||
color: var(--fg);
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
> .board {
|
||||
display: grid;
|
||||
grid-gap: 4px;
|
||||
width: 300px;
|
||||
height: 300px;
|
||||
margin: 0 auto;
|
||||
color: var(--fg);
|
||||
|
||||
> div {
|
||||
background: transparent;
|
||||
border: solid 2px var(--divider);
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
cursor: pointer;
|
||||
|
||||
* {
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
&.none {
|
||||
border-color: transparent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.form {
|
||||
> div {
|
||||
> .card + .card {
|
||||
margin-top: 16px;
|
||||
}
|
||||
|
||||
input[type='range'] {
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.card {
|
||||
max-width: 400px;
|
||||
|
||||
> header {
|
||||
padding: 18px 20px;
|
||||
border-bottom: 1px solid var(--divider);
|
||||
}
|
||||
|
||||
> div {
|
||||
padding: 20px;
|
||||
color: var(--fg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> footer {
|
||||
position: sticky;
|
||||
bottom: 0;
|
||||
padding: 16px;
|
||||
border-top: solid 1px var(--divider);
|
||||
|
||||
> .status {
|
||||
margin: 0 0 16px 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
|
@ -0,0 +1,78 @@
|
|||
<template>
|
||||
<div v-if="game == null"><MkLoading/></div>
|
||||
<GameSetting v-else-if="!game.isStarted" :init-game="game" :connection="connection"/>
|
||||
<GameBoard v-else :init-game="game" :connection="connection"/>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import { defineComponent } from 'vue';
|
||||
import GameSetting from './game.setting.vue';
|
||||
import GameBoard from './game.board.vue';
|
||||
import * as os from '@/os';
|
||||
import { faGamepad } from '@fortawesome/free-solid-svg-icons';
|
||||
|
||||
export default defineComponent({
|
||||
components: {
|
||||
GameSetting,
|
||||
GameBoard,
|
||||
},
|
||||
|
||||
props: {
|
||||
gameId: {
|
||||
type: String,
|
||||
required: true
|
||||
},
|
||||
},
|
||||
|
||||
data() {
|
||||
return {
|
||||
INFO: {
|
||||
header: [{
|
||||
title: this.$t('_reversi.reversi'),
|
||||
icon: faGamepad
|
||||
}]
|
||||
},
|
||||
game: null,
|
||||
connection: null,
|
||||
};
|
||||
},
|
||||
|
||||
watch: {
|
||||
gameId() {
|
||||
this.fetch();
|
||||
}
|
||||
},
|
||||
|
||||
mounted() {
|
||||
this.fetch();
|
||||
},
|
||||
|
||||
beforeUnmount() {
|
||||
if (this.connection) {
|
||||
this.connection.dispose();
|
||||
}
|
||||
},
|
||||
|
||||
methods: {
|
||||
fetch() {
|
||||
os.api('games/reversi/games/show', {
|
||||
gameId: this.gameId
|
||||
}).then(game => {
|
||||
this.game = game;
|
||||
|
||||
if (this.connection) {
|
||||
this.connection.dispose();
|
||||
}
|
||||
this.connection = os.stream.connectToChannel('gamesReversiGame', {
|
||||
gameId: this.game.id
|
||||
});
|
||||
this.connection.on('started', this.onStarted);
|
||||
});
|
||||
},
|
||||
|
||||
onStarted(game) {
|
||||
Object.assign(this.game, game);
|
||||
},
|
||||
}
|
||||
});
|
||||
</script>
|
|
@ -0,0 +1,281 @@
|
|||
<template>
|
||||
<div class="bgvwxkhb" v-if="!matching">
|
||||
<h1>Misskey {{ $t('_reversi.reversi') }}</h1>
|
||||
|
||||
<div class="play">
|
||||
<MkButton primary round @click="match" style="margin: var(--margin) auto 0 auto;">{{ $t('invite') }}</MkButton>
|
||||
</div>
|
||||
|
||||
<div class="_section">
|
||||
<MkFolder v-if="invitations.length > 0">
|
||||
<template #header>{{ $t('invitations') }}</template>
|
||||
<div class="nfcacttm">
|
||||
<button class="invitation _panel _button" v-for="invitation in invitations" tabindex="-1" @click="accept(invitation)">
|
||||
<MkAvatar class="avatar" :user="invitation.parent"/>
|
||||
<span class="name"><b><MkUserName :user="invitation.parent"/></b></span>
|
||||
<span class="username">@{{ invitation.parent.username }}</span>
|
||||
<MkTime :time="invitation.createdAt" class="time"/>
|
||||
</button>
|
||||
</div>
|
||||
</MkFolder>
|
||||
|
||||
<MkFolder v-if="myGames.length > 0">
|
||||
<template #header>{{ $t('_reversi.myGames') }}</template>
|
||||
<div class="knextgwz">
|
||||
<MkA class="game _panel" v-for="g in myGames" tabindex="-1" :to="`/games/reversi/${g.id}`" :key="g.id">
|
||||
<div class="players">
|
||||
<MkAvatar class="avatar" :user="g.user1"/><b><MkUserName :user="g.user1"/></b> vs <b><MkUserName :user="g.user2"/></b><MkAvatar class="avatar" :user="g.user2"/>
|
||||
</div>
|
||||
<footer><span class="state" :class="{ playing: !g.isEnded }">{{ g.isEnded ? $t('_reversi.ended') : $t('_reversi.playing') }}</span><MkTime class="time" :time="g.createdAt"/></footer>
|
||||
</MkA>
|
||||
</div>
|
||||
</MkFolder>
|
||||
|
||||
<MkFolder v-if="games.length > 0">
|
||||
<template #header>{{ $t('_reversi.allGames') }}</template>
|
||||
<div class="knextgwz">
|
||||
<MkA class="game _panel" v-for="g in games" tabindex="-1" :to="`/games/reversi/${g.id}`" :key="g.id">
|
||||
<div class="players">
|
||||
<MkAvatar class="avatar" :user="g.user1"/><b><MkUserName :user="g.user1"/></b> vs <b><MkUserName :user="g.user2"/></b><MkAvatar class="avatar" :user="g.user2"/>
|
||||
</div>
|
||||
<footer><span class="state" :class="{ playing: !g.isEnded }">{{ g.isEnded ? $t('_reversi.ended') : $t('_reversi.playing') }}</span><MkTime class="time" :time="g.createdAt"/></footer>
|
||||
</MkA>
|
||||
</div>
|
||||
</MkFolder>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sazhgisb" v-else>
|
||||
<h1>
|
||||
<i18n-t keypath="waitingFor" tag="span">
|
||||
<template #x>
|
||||
<b><MkUserName :user="matching"/></b>
|
||||
</template>
|
||||
</i18n-t>
|
||||
<MkEllipsis/>
|
||||
</h1>
|
||||
<div class="cancel">
|
||||
<MkButton inline round @click="cancel">{{ $t('cancel') }}</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import { defineComponent } from 'vue';
|
||||
import * as os from '@/os';
|
||||
import MkButton from '@/components/ui/button.vue';
|
||||
import MkFolder from '@/components/ui/folder.vue';
|
||||
import { faGamepad } from '@fortawesome/free-solid-svg-icons';
|
||||
|
||||
export default defineComponent({
|
||||
components: {
|
||||
MkButton, MkFolder,
|
||||
},
|
||||
|
||||
inject: ['navHook'],
|
||||
|
||||
data() {
|
||||
return {
|
||||
INFO: {
|
||||
header: [{
|
||||
title: this.$t('_reversi.reversi'),
|
||||
icon: faGamepad
|
||||
}]
|
||||
},
|
||||
games: [],
|
||||
gamesFetching: true,
|
||||
gamesMoreFetching: false,
|
||||
myGames: [],
|
||||
matching: null,
|
||||
invitations: [],
|
||||
connection: null,
|
||||
pingClock: null,
|
||||
};
|
||||
},
|
||||
|
||||
mounted() {
|
||||
if (this.$store.getters.isSignedIn) {
|
||||
this.connection = os.stream.useSharedConnection('gamesReversi');
|
||||
|
||||
this.connection.on('invited', this.onInvited);
|
||||
|
||||
this.connection.on('matched', this.onMatched);
|
||||
|
||||
this.pingClock = setInterval(() => {
|
||||
if (this.matching) {
|
||||
this.connection.send('ping', {
|
||||
id: this.matching.id
|
||||
});
|
||||
}
|
||||
}, 3000);
|
||||
|
||||
os.api('games/reversi/games', {
|
||||
my: true
|
||||
}).then(games => {
|
||||
this.myGames = games;
|
||||
});
|
||||
|
||||
os.api('games/reversi/invitations').then(invitations => {
|
||||
this.invitations = this.invitations.concat(invitations);
|
||||
});
|
||||
}
|
||||
|
||||
os.api('games/reversi/games').then(games => {
|
||||
this.games = games;
|
||||
this.gamesFetching = false;
|
||||
});
|
||||
},
|
||||
|
||||
beforeUnmount() {
|
||||
if (this.connection) {
|
||||
this.connection.dispose();
|
||||
clearInterval(this.pingClock);
|
||||
}
|
||||
},
|
||||
|
||||
methods: {
|
||||
go(game) {
|
||||
const url = '/games/reversi/' + game.id;
|
||||
if (this.navHook) {
|
||||
this.navHook(url);
|
||||
} else {
|
||||
this.$router.push(url);
|
||||
}
|
||||
},
|
||||
|
||||
async match() {
|
||||
const user = await os.selectUser({ local: true });
|
||||
if (user == null) return;
|
||||
os.api('games/reversi/match', {
|
||||
userId: user.id
|
||||
}).then(res => {
|
||||
if (res == null) {
|
||||
this.matching = user;
|
||||
} else {
|
||||
this.go(res);
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
cancel() {
|
||||
this.matching = null;
|
||||
os.api('games/reversi/match/cancel');
|
||||
},
|
||||
|
||||
accept(invitation) {
|
||||
os.api('games/reversi/match', {
|
||||
userId: invitation.parent.id
|
||||
}).then(game => {
|
||||
if (game) {
|
||||
this.go(game);
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
onMatched(game) {
|
||||
this.go(game);
|
||||
},
|
||||
|
||||
onInvited(invite) {
|
||||
this.invitations.unshift(invite);
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.bgvwxkhb {
|
||||
> h1 {
|
||||
margin: 0;
|
||||
padding: 24px;
|
||||
text-align: center;
|
||||
font-size: 1.5em;
|
||||
background: linear-gradient(0deg, #43c583, #438881);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
> .play {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
.sazhgisb {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.nfcacttm {
|
||||
> .invitation {
|
||||
display: flex;
|
||||
box-sizing: border-box;
|
||||
width: 100%;
|
||||
padding: 16px;
|
||||
line-height: 32px;
|
||||
text-align: left;
|
||||
|
||||
> .avatar {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
> .name {
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
> .username {
|
||||
margin-right: 8px;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
> .time {
|
||||
margin-left: auto;
|
||||
opacity: 0.7;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.knextgwz {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(260px, 1fr));
|
||||
grid-gap: var(--margin);
|
||||
|
||||
> .game {
|
||||
> .players {
|
||||
text-align: center;
|
||||
padding: 16px;
|
||||
line-height: 32px;
|
||||
|
||||
> .avatar {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
|
||||
&:first-child {
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
margin-left: 8px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> footer {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
border-top: solid 1px var(--divider);
|
||||
padding: 6px 8px;
|
||||
font-size: 0.9em;
|
||||
|
||||
> .state {
|
||||
&.playing {
|
||||
color: var(--accent);
|
||||
}
|
||||
}
|
||||
|
||||
> .time {
|
||||
margin-left: auto;
|
||||
opacity: 0.7;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
|
@ -70,6 +70,8 @@ export const router = createRouter({
|
|||
{ path: '/instance/abuses', component: page('instance/abuses') },
|
||||
{ path: '/notes/:note', name: 'note', component: page('note'), props: route => ({ noteId: route.params.note }) },
|
||||
{ path: '/tags/:tag', component: page('tag'), props: route => ({ tag: route.params.tag }) },
|
||||
{ path: '/games/reversi', component: page('reversi/index') },
|
||||
{ path: '/games/reversi/:gameId', component: page('reversi/game'), props: route => ({ gameId: route.params.gameId }) },
|
||||
{ path: '/api-console', component: page('api-console') },
|
||||
{ path: '/auth/:token', component: page('auth') },
|
||||
{ path: '/miauth/:session', component: page('miauth') },
|
||||
|
|
|
@ -115,7 +115,7 @@ export const sidebarDef = {
|
|||
games: {
|
||||
title: 'games',
|
||||
icon: faGamepad,
|
||||
to: '/games',
|
||||
to: '/games/reversi',
|
||||
},
|
||||
scratchpad: {
|
||||
title: 'scratchpad',
|
||||
|
|
|
@ -77,7 +77,7 @@ export default defineComponent({
|
|||
> a {
|
||||
display: block;
|
||||
padding: 8px 16px;
|
||||
color: var(--text);
|
||||
color: var(--fg);
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
overflow: hidden;
|
||||
|
|
|
@ -142,51 +142,6 @@ export const eighteightH4: Map = {
|
|||
]
|
||||
};
|
||||
|
||||
export const eighteightH12: Map = {
|
||||
name: '8x8 handicap 12',
|
||||
category: '8x8',
|
||||
data: [
|
||||
'bb----bb',
|
||||
'b------b',
|
||||
'--------',
|
||||
'---wb---',
|
||||
'---bw---',
|
||||
'--------',
|
||||
'b------b',
|
||||
'bb----bb'
|
||||
]
|
||||
};
|
||||
|
||||
export const eighteightH16: Map = {
|
||||
name: '8x8 handicap 16',
|
||||
category: '8x8',
|
||||
data: [
|
||||
'bbb---bb',
|
||||
'b------b',
|
||||
'-------b',
|
||||
'---wb---',
|
||||
'---bw---',
|
||||
'b-------',
|
||||
'b------b',
|
||||
'bb---bbb'
|
||||
]
|
||||
};
|
||||
|
||||
export const eighteightH20: Map = {
|
||||
name: '8x8 handicap 20',
|
||||
category: '8x8',
|
||||
data: [
|
||||
'bbb--bbb',
|
||||
'b------b',
|
||||
'b------b',
|
||||
'---wb---',
|
||||
'---bw---',
|
||||
'b------b',
|
||||
'b------b',
|
||||
'bbb---bb'
|
||||
]
|
||||
};
|
||||
|
||||
export const eighteightH28: Map = {
|
||||
name: '8x8 handicap 28',
|
||||
category: '8x8',
|
||||
|
|
|
@ -243,20 +243,23 @@ export default class extends Channel {
|
|||
if (game.isEnded) return;
|
||||
if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;
|
||||
|
||||
const myColor =
|
||||
((game.user1Id === this.user.id) && game.black == 1) || ((game.user2Id === this.user.id) && game.black == 2)
|
||||
? true
|
||||
: false;
|
||||
|
||||
const o = new Reversi(game.map, {
|
||||
isLlotheo: game.isLlotheo,
|
||||
canPutEverywhere: game.canPutEverywhere,
|
||||
loopedBoard: game.loopedBoard
|
||||
});
|
||||
|
||||
// 盤面の状態を再生
|
||||
for (const log of game.logs) {
|
||||
o.put(log.color, log.pos);
|
||||
}
|
||||
|
||||
const myColor =
|
||||
((game.user1Id === this.user.id) && game.black == 1) || ((game.user2Id === this.user.id) && game.black == 2)
|
||||
? true
|
||||
: false;
|
||||
if (o.turn !== myColor) return;
|
||||
|
||||
if (!o.canPut(myColor, pos)) return;
|
||||
o.put(myColor, pos);
|
||||
|
|
Loading…
Reference in New Issue