diff --git a/src/common/othello.ts b/src/common/othello.ts index 0b377ff5d3..5f7000019a 100644 --- a/src/common/othello.ts +++ b/src/common/othello.ts @@ -1,14 +1,10 @@ -import * as EventEmitter from 'events'; - -export default class Othello extends EventEmitter { +export default class Othello { public board: Array>; /** * ゲームを初期化します */ constructor() { - super(); - this.board = [ [null, null, null, null, null, null, null, null], [null, null, null, null, null, null, null, null], @@ -26,11 +22,15 @@ export default class Othello extends EventEmitter { this.set(color, ps[n][0], ps[n][1]); } + private write(color, x, y) { + this.board[y][x] = color; + } + /** * 石を配置します */ public set(color, x, y) { - this.board[y][x] = color; + this.write(color, x, y); const reverses = this.getReverse(color, x, y); @@ -38,55 +38,53 @@ export default class Othello extends EventEmitter { switch (r[0]) { case 0: // 上 for (let c = 0, _y = y - 1; c < r[1]; c++, _y--) { - this.board[_y][x] = color; + this.write(color, x, _y); } break; case 1: // 右上 for (let c = 0, i = 1; c < r[1]; c++, i++) { - this.board[y - i][x + i] = color; + this.write(color, x + i, y - i); } break; case 2: // 右 for (let c = 0, _x = x + 1; c < r[1]; c++, _x++) { - this.board[y][_x] = color; + this.write(color, _x, y); } break; case 3: // 右下 for (let c = 0, i = 1; c < r[1]; c++, i++) { - this.board[y + i][x + i] = color; + this.write(color, x + i, y + i); } break; case 4: // 下 for (let c = 0, _y = y + 1; c < r[1]; c++, _y++) { - this.board[_y][x] = color; + this.write(color, x, _y); } break; case 5: // 左下 for (let c = 0, i = 1; c < r[1]; c++, i++) { - this.board[y + i][x - i] = color; + this.write(color, x - i, y + i); } break; case 6: // 左 for (let c = 0, _x = x - 1; c < r[1]; c++, _x--) { - this.board[y][_x] = color; + this.write(color, _x, y); } break; case 7: // 左上 for (let c = 0, i = 1; c < r[1]; c++, i++) { - this.board[y - i][x - i] = color; + this.write(color, x - i, y - i); } break; } }); - - this.emit('set:' + color, x, y); } /** @@ -226,40 +224,7 @@ export default class Othello extends EventEmitter { }).join('')).join('\n'); } } -/* -export class Ai { - private othello: Othello; - private color: string; - private opponentColor: string; - constructor(color: string, othello: Othello) { - this.othello = othello; - this.color = color; - this.opponentColor = this.color == 'black' ? 'white' : 'black'; - - this.othello.on('set:' + this.opponentColor, () => { - this.turn(); - }); - - if (this.color == 'black') { - this.turn(); - } - } - - public turn() { - const ps = this.othello.getPattern(this.color); - if (ps.length > 0) { - const p = ps[Math.floor(Math.random() * ps.length)]; - this.othello.set(this.color, p[0], p[1]); - - // 相手の打つ場所がない場合続けてAIのターン - if (this.othello.getPattern(this.opponentColor).length === 0) { - this.turn(); - } - } - } -} -*/ export function ai(color: string, othello: Othello) { const opponentColor = color == 'black' ? 'white' : 'black';